Stellaris

Stellaris

Extra Buildings - Upgrades
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Update: 15 Dec, 2018 @ 4:35am

Version 1.1

This update includes a large number of balance changes to the tier 2 and 3 buildings as well as a new set strategic resource buildings upgrades.

Balance Changes to Existing Buildings.
After several people requested it and I play tested it some with a friend I have decided to update the tier 2 and 3 buildings to more closely line up with the tier 2 and 3 buildings in the base game. (Currently in testing for added a strategic resource cost to them.)

Hydroponics Farm 2
Increased job count from 4 to 5.
Increased build cost from 500 to 600 minerals.
Increased upkeep from 3 to 5 energy.

Hydroponics Farm 3
Increased job count from 6 to 10
Increased built cost from 750 to 900 minerals.
Increased upkeep from 4 to 10 energy.

Deep-Core Mine 2
Increased job count from 4 to 5
Increased build cost from 500 to 600 minerals.
Increased upkeep from 3 to 5 energy.

Deep-Core Mine 3
Increased job count from 6 to 10
Increased built cost from 750 to 900 minerals.
Increased upkeep from 4 to 10 energy.

I decided to add an upkeep of minerals to the power plants as having them with no maintenance at all felt weird. (Might up the cost in the future.)
Geo-Thermal Power Plant 2
Increased job count from 4 to 5
Increased build cost from 500 to 600 minerals.
Added upkeep of 2.5 minerals.

Geo-Thermal Power Plant 3
Increased job count from 6 to 10
Increased build cost from 750 to 900 minerals.
Added upkeep of 5 minerals.

New Technology
Advanced Strategic Resource Processing
Unlocks new tier 2 strategic resource buildings, if you've got a better name suggestion for this tech send it in the comments please.
Physics Technology
Base Cost 6000~

New Strategic Resource Buildings Upgrades.
Currently only adding three of these, 1 for each of the more common strategic resources. (Volatile Motes, Exotic Gasses, and Rare Crystals)
Might add some for others in the future and maybe an upgraded nanite refiner.

Advanced Exotic Gas Refineries
Adds Three Gas Refiner Jobs
Build Cost 1500 Minerals
Upkeep 9 Energy Credits
Unlocked by Advanced Strategic Resource Processing
Unbuildable on Resort Worlds and Thrall Worlds

Advanced Chemical Plants
Adds Three Chemist Jobs
Build Cost 1500 Minerals
Upkeep 9 Energy Credits
Unlocked by Advanced Strategic Resource Processing
Unbuildable on Resort Worlds and Thrall Worlds

Advanced Synthetic Crystal Plants.
Adds Three Translucer Jobs
Build Cost 1500 Minerals
Upkeep 9 Energy Credits
Unlocked by Advanced Strategic Resource Processing
Unbuildable on Resort Worlds and Thrall Worlds

Please report any issues in the comments.

Update: 11 Dec, 2018 @ 2:41pm

Version 1.0a

Changed Deep-Core Mine 2/3 and Geo-Thermal Power Plant 2/3 to be buildable on Machine Worlds. (This does not apply to Hydroponics Farms.)
Removed unneeded lines of code from Hydroponics Farm 2/3.

Update: 10 Dec, 2018 @ 7:33pm

Version 1.0

Initial Upload