Garry's Mod

Garry's Mod

Foof's Trashcan
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Update: 6 Jul, 2021 @ 2:20am

Added Binman (Doesn't contain C_Hands ATM, i'll work on em' later.)
Updated manic's model once again.
(fixed c_hands not having the correct skin, added el payso mask, added outline bodygroup, edited hair & eyes.)

Update: 2 Jul, 2021 @ 1:02pm

fixed weird UV issue on Manic and Ollie's models, their shoes having skin textures on the bottom.
added black and white skin to manic, requested by gecco.

Update: 18 Jun, 2021 @ 12:30pm

-added pipsqueak
(includes c_hands, needs adjustments.)
-updated candy's appearance a bit to match her current design.
-updated victor's head model, same to echo, both now should have more flexibility.
-updated npc spawnicons.
(added a few new ones which will hopefully be used in the future.)
-added citizen npc for bmb and cache.
-got bored and ported both goombella models lol
(Does not include c_hands because they don't have hands, idiot.)

Update: 9 Jun, 2021 @ 3:02am

fixed attachment points for nexus, skully, unicode, mindless, and phobia, their flashlights getting stuck in the floor was kind of annoying me.

updated legs on Mindless to be rigged better, added jigglebones to 'awake' bodygroup of their cap, changed out hitboxes to be more reasonable.

updated snowflake's model to have proper hitboxes, so you can actually headshot her now, added slight jigglebones to snowflake's ponytail.

Update: 28 May, 2021 @ 5:22pm

FTC Update:

Added three spawnmenus, one for 'Guest' characters, Friend Characters, and ScrapWorld Characters. Icons need adjustments. You might need Extended Spawnmenu for this to work.

Fixed UV issue with Foof.

edited candy's hitboxes to actually be what they're supposed to be, so her left leg is her left leg and her head is her head, also removed the two finger hitboxes that were autogenerated, tried fenagling around with her hair so now it kind of has jigglebones. needs adjustment.

Gave Gecco slight jigglebones in his hair.
Gave Phobia Jigglebones in her ponytail, removed old broken bones.

Update: 23 May, 2021 @ 3:30pm

Foof's Trashcan Changelog
-Remodelled Foof, removed alot of unessecary bodygroups, optimized model like crazy. Added one joke bodygroup.
(Updated C_Hands to look more smooth, also to not eat as much of your frames)

-Added Sans from Undertale
(Features Megalovania as a custom sound aswell! listen to it here: https://youtu.be/-A69GFMOL3w)

-Minor model edits, Updated Naming on Gecco's Playermodel to be listed as 'Manic' instead of 'Gecko'.

Update: 25 Apr, 2021 @ 6:40pm

Added Detective Cache.
(Includes Jigglebones for his coat, Faceposing, and C_Hands.)
updated Lance's fire to be fullbright, as well as Mecho's eye. for real this time.
Included Hex's model updates, those being:
Added Ragdoll Version for ragdoll resizing
Added Microphone prop, includes skins and togglable outline.
Added NPC Icons for the spawnmenu.

Update: 17 Apr, 2021 @ 2:47pm

Thought you were cheeky, checking the changelog before i can properly edit it eh? no such luck i'm afraid.

Update: 14 Apr, 2021 @ 5:10pm

fixed aviary not having toe physics on both legs.
updated ragdoll physics on a select handful of models to actually be usable as ragdolls.
updated certain materials to not draw decals such as bullet shots on them (i.e robot eyes, lance's fire, etc.)
removed the heavy's phong bumpmap from toaboom for the sake of not needing tf2 to be mounted.
removed jpeg of "grandpa joe" from snowflake's materials folder. (i had to google search who grandpa joe is because i dont remember even putting that jpeg there, i dont even know why it's there.)
added NPC variants of Toaboom, Aiegor, Gecko (Gecc's Human OC), and BoiledKettles. ToaBoom and Aiegor are both hostile.

Update: 10 Apr, 2021 @ 7:55pm

Thought you were cheeky, checking the changelog before i can properly edit it eh? no such luck i'm afraid.