Garry's Mod

Garry's Mod

Foof's Trashcan
Showing 71-80 of 154 entries
< 1 ... 6  7  8  9  10 ... 16 >
Update: 10 Apr, 2021 @ 4:12pm

Added ToaBoom
(Includes C_Hands.)
Fixed tiny rigging issue with Aiegor.

Update: 10 Apr, 2021 @ 1:16am

Added AieGor (EyeGore).
TI VEDIAMO
(Includes C_Hands that change if the first bodygroup is selected, i'll edit it later so it does both arms.)

Gave Nexus coat jigglebones & physics, changed out her hands model.
Adjusted weightpainting on Echo & Victor's wrists and arms, they should bend better-er now, Gave Echo & Victor ragdoll physics more simular to Nexus or Skully, just testin' to see if it works better as a ragdoll or not, edited c_hands to be more accurate towards the world model.

Update: 31 Mar, 2021 @ 12:49pm

Updated NPC Spawnicons

Veggie-Taurus:
Added some more animations so that it's not as janky in other gamemodes such as Guess Who & Extreme Football Throwdown, Changed death animations.
Updated ragdoll physics and added another skin.

Update: 30 Mar, 2021 @ 10:57pm

ok, almost ready i think?

Update: 28 Mar, 2021 @ 6:17pm

ADSADSADSA

Update: 21 Mar, 2021 @ 2:07pm

more small changes:
moved around lua files
fixed minor issue when using the pose tool with the veggietaurus, where the tailend would freak out and move to the models xyz cordinates, made the veggietaurus actually usable as a ragdoll. (aka more flexible/posable.)

Update: 19 Mar, 2021 @ 5:05pm

Thought you were cheeky, checking the changelog before i can properly edit it eh? no such luck i'm afraid.

Update: 19 Mar, 2021 @ 1:56pm

Minor model touchups.
Improved Veggietarus Hitboxes, you can actually headshot the damn thing now.
Removed Jump_Land animation for veggietaurus, it was buggy,
Slightly changed Gecko's world model.

Update: 18 Mar, 2021 @ 12:57pm

Small hotfix for BoiledKettles, fixes his top teeth having inverted flats, making it look weird in lighting.

Update: 17 Mar, 2021 @ 5:42pm

Thought you were cheeky, checking the changelog before i can properly edit it eh? no such luck i'm afraid.