Europa Universalis IV

Europa Universalis IV

Governments Expanded
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Update: 16 Feb, 2021 @ 6:40am

Disabled the broken republican stuff

Update: 16 Feb, 2021 @ 6:37am

GE 1.17
Content:
Malian reforms
Songhai reforms
Professional Army rework
+
Bugfixes

Update: 24 Jan, 2021 @ 3:55pm

fixed a minor bug with the city privileges
+
added portuguese trade deals

Update: 21 Jan, 2021 @ 4:10pm

Governments Expanded Patch 1.15 RELEASE

New Mechanic; Trade Deals
Allowing you to import or export certain goods to other nations, gaining valuable bonuses to either your production capacity through new modifiers by exporting, or by importing certain goods to help support your nation by feeding the nation, bringing them modern knowledge, increasing the purity of the mint or by simply flooding your local markets with spices and watch as your merchants faint from excitement!

New Modifiers:
These four new modifiers will function exactly like "Goods Produced", except on a smaller scale where only part of the trade goods will benefit.
Rural Trade Goods Produced: Your basis sustenance goods and raw resources.
Urban Trade Goods Produced: Manufactored goods and those wrought from the fires of industry.(yes, this includes TGE industrial goods)
Mining Trade Goods Produced:
Everything you need a pickaxe to aquire.
Plantation Trade Goods Produced:
Exotic goods not found in Europe and spread through the emergence of global trade.

And Lastly;
Possible Trade Deals: The modifier that determines how many trade deals you can Initiate with others. usually found in merchant republics, but there are a few scattered around the game that could let you play around with this mechanic even while not playing as a merchant republic :wink:.

New reforms:
North Africa:
3 new shared reforms for all nations of the Maghreb
3 new reforms for Morocco
4 new reforms for Tunisia

Miscellaneous:
1 new reform for the Irish nations
3 new reforms for Manua
3 new reforms for Hormuz


FAQ;
"how do i make trade deals?"
If you have 1 or more Possible Trade Deals, when interacting with another country, you can send them a trade offer through the diplomacy screen, at the very bottom, there will be a 'trade' category.

"I got the X Trade Goods Modifier, but it doesn't work?"
Due to performance it updates these modifiers on average once per year, please have patience.

"Despite having X Trade Goods Modifier it Doesn't apply in certain provinces?"
Perhaps that province has a incompatible trade good for that bonus?

"How do i cancel a trade route?"
You can cancel both outgoing and incoming trade routes through the diplomatic menu where at the bottom, under the category of 'trade' you can end it.

"When will the AI cancel a trade route?"
The AI will cancel a trade route when you are not allied and his opinion of you is below 100."

Update: 31 Oct, 2020 @ 12:53pm

Update: 13 Sep, 2020 @ 12:35pm

Governments Expanded 1.13 just got released!

Content:
15 new reforms.
4 new privileges.
one metric ton of bugfixes.
Expanded Family GUI update.
New mechanic;
"Estate Privilege Slots"
where your government reforms can give you extra estate privilege slots
4 is no longer the Limit
New mechanic;
"HRE Positions"
allowing the HRE emperor to grant the positions of "Imperial Marshal" and "Imperial Judge" to their closest allies.
(allowing your imperial favorites to take ducats and manpower from their neighbours)

Update: 4 Jul, 2020 @ 6:22am

hotfix to unbreak localization

Update: 4 Jul, 2020 @ 12:50am

Bugfix for tribes, localization and the empowered information event!

Update: 28 Jun, 2020 @ 5:36am

Minor patch 1.12.7
Content:
More Balance and Bugfixes!
also:
8 new agendas, 7 for ghulams and 1 for peasants.
4 new Bulgarian Reforms.

Update: 23 Jun, 2020 @ 1:30pm

Minor Patch 1.12.6:

added 6 peasant estate agendas
added two dozen icons
added some empowered republican reforms and laid the groundwork for some more