Garry's Mod

Garry's Mod

SW Map : Deathstar
Showing 1-7 of 7 entries
Update: 17 Mar, 2020 @ 3:34pm

- fixed tie clamps not working with updated SWV TIE Fighter
- LFS TIE Fighter will now also be able to dock to the clamps

Update: 1 Feb, 2020 @ 12:00am

°Addon:
- Reverting to a version pre 2020 gmpublish brakes the addon: uploaded freshly to fix this

Update: 31 Jan, 2020 @ 11:02pm

°Addon:
- reverted back to previous version as some brushes were broken

Update: 31 Jan, 2020 @ 4:37am

°Addon:
- 2020 gmpublish is so fast I thought it crashed so I needlessly updated again wow

Update: 31 Jan, 2020 @ 4:26am

°Addon:
- took advantage of 2020 gmod workshop update

Update: 18 Aug, 2019 @ 9:31am

-- VERSION 1.2 --

°Addon:
- Map is now called "rp_deathstar_v1_2"
- Removed dependency on Content Pack
- Map now only supports HDR
- Added Dependency on Misc Modelpack
- Native Nodegraph support

° Bugfixes:
- Bad Brushside error is finally fixed for sure
- Conference room seats no longer get you stuck in the ceiling
- Conferencetable now has previously missing normalmap
- Zfighting near greenchasm fixed
- Brig stair model doesnt get you stuck anymore
- Blastdoor near Briefing no longer clips trough the wall
- Gap in wall near bunks patched
- Texturegap in greenchasm fixed
- Texturegap in whitechasm fixed
- Smoothing on some ramps fixed
- Trimtexture to lift to barracks added

° Layout:
- Whole map has been compressed
- Moved all levels closer to eachother
- Brig is now further up
- Connection from Brig to Cargo
- New Brig section (Armory, Interogation)
- Trackcompactor now connected to Cargo
- Completely redone Overbridge
- Engeineering closer to rest of map
- Spawnroom relocated near big hangar
- Medbay relocated near Sim
- Redo of Briefing room
- Barracks split into more rooms
- Less "Sleeping Drawers" in Barracks
- New Controlroom at the outside hull of the DS
- Tunnel from Falcon Hangar to Cargo is now taller
- Added ladders to Overbridge controlpit
- More offices near Overbridge
- Vaders room now near hallway to emp tower
- New Airlock near new Controlroom

- Removed Controlroom between hangars
- Removed 90° of Greenchasm
- Removed empty room in Cargo
- Removed small lift to Cargo
- Removed small lift to Barracks
- Removed redundant empty room and hallway near Brig
- Removed ladders between levels

° Functionality:
- Barracks "Sleeping Drawers" now controlled by buttons
- Map functions (Alarm, Lockdown etc) now moved to new Controlroom
- Hangarblastdoors added
- Controlbuttons for Hangarlifts relocated
- Security Room near Brig overseen Cargo
- Reduced Soundscape volume (especially Cargo)

° Visuals:
- Fixed many lighting/ shading issues around the map
- Viewscreenroom Control Islands have been flipped
- New Texture for Conference Room door
- Added new texture to console stands (for lifts and other)
- Added lights to side blastdoors in big hangar
- Removed forcefields in Engineering
- Added dim lights at Sim ceiling

Update: 22 Dec, 2018 @ 9:23am

- addon made public


Update: 6 Oct @ 1:09am

-- VERSION 1.1 --

°Addon:
- Split addon into two (Content Pack)

° Bugfixes:
- Lifts are more reliable
- Big Blastdoors do not spam their animations anymore
- Brigcell buttons can no longer be used from within the cell
- Medbay lockers no longer trap players
- turbolasers cant be controled simultaneously by a single player anymore

° Layout:
- moved Medbay to near Superlaser Controlroom
- added bigger Lift connecting Bunks and Hallway behind the big Hangar
- bunk "drawers" are now operated by buttons
- extended the chasms into the 3D Skybox
- redid briefing room
- added new hallway next to new debriefing room
- opened up observation windows of the simroom
- Medbay is now manually lockable from the inside
- added accurate model in controlroom #1 (C3PO's and R2D2's hiding spot)
- added accurate model to falcon hangar ceiling
- added doors that close to bunks
- new generic bunk room

° Functionality:
- removed collision on hangar floorlights
- changed chasm killtrigger to dissolve bodies
- moved Soundscapes around
- decreased Cargo Soundscape volume
- main lifts are not operateable during lockdown

° Main Lifts:
- improved reliability dramatically
- added door sounds into models animations instead of a seperate entity
- Lifts nolonger turn around
- added door that opens on the opposite side
- reduced total number of entities per lift
- improved texture

° Visuals:
- aligned textures on the big hangar floor
- cleaned up tiling on base grey metal texture

° Performance:
- inproved while outside the DS
- added areaportal_window to hangar controlrooms



Update: 22 Sep @ 5:47pm

-- VERSION 1.0 --
- first exlusive upload