Garry's Mod

Garry's Mod

Quake 3 Gmod
Showing 11-20 of 33 entries
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Update: 3 Jul, 2024 @ 6:02am

Drastically improved pickup entities code:
- now should have same height on all maps
- they respect the gravity
- and draw cool Q3-like effect on respawn

Maps:

Added WIP version of q3tourney3
q3dm1: fixed LDR lighting

Update: 2 Jul, 2024 @ 7:11pm

(!) Renamed all entity classes to resemble original Q3 entities. New maps should use these from now

Gamemode:

- Added Quake 2 maps to the map vote
- Return to warmup state if no players detected
- Improved code

Maps:

q3tourney7: Improved lighting, added AO, added AI nodes and cubemaps
All: added navmeshes made by Shiro

Update: 1 Jul, 2024 @ 4:48pm

- Added spawnicons for pickups

Gamemode:

- Added match states, such as warmup and prepare to start
- Improved gamemode code
- Fixed rare lua error in mapvote timer

Maps:

q3dm1: recompiled with ambient occlusion, added AI nodes and cubemaps

Update: 15 Mar, 2024 @ 2:11pm

- Revert sv_gravity and sv_airaccelerate values on gamemode shutdown
- Usage of new OnPlayerJump hook for player sounds

Update: 29 Oct, 2021 @ 9:21pm

- Quick fix for projectile entities dealing double damage
- Reworked envmaps
- Added gamemode PVP category

Update: 28 Oct, 2019 @ 2:34pm

- Fixed envmaps on some items
- Fixed an error on startup screen
- Fixed scoreboard not hiding sometimes

Update: 16 Dec, 2017 @ 4:35pm

- Fix for weapon selection
- Some SWEP fixes

Update: 11 Dec, 2017 @ 5:49pm

Weapon binding system has been added to simplify weapon switching during battles.
There are bunch of convars making it possible:

q3_bind_g - Gauntlet
q3_bind_mg - Machinegun
q3_bind_sg - Shotgun
q3_bind_gl - Grenade Launcher
q3_bind_rl - Rocket Launcher
q3_bind_lg - Lightning Gun
q3_bind_rg - Railgun
q3_bind_pg - Plasmagun
q3_bind_bfg - BFG
q3_bind_cg - Chaingun

To bind weapon to a key, open WEAPON BINDS in player settings menu or type convar key in console like this: "q3_bind_rl q"
It works only in the gamemode and won't replace existing game binds.

Other changes:

- Fixed armor pickup sound
- Changes on Railgun charging color

Gamemode:

- Added midair award
- Recoded weapon selection behaviour
- Connected players now start as spectators in FFA
- Bullets now hit player's bounding box instead of model hitboxes

Update: 6 Jan, 2016 @ 7:35pm

- Added Sarge playermodel
- Added damage convars (default is QL values)
- Custom splash damage code for projectiles

Gamemode:

- Added anti AFK system
- Damage calculation & knockback is now Q3-like (better rocketjumps and ability to plasma climbing)
- Improved award system
- Fixed awards drawing through walls
- Fixed an inability to close the scoreboard after map voting
- Fixes on HUD elements
- Many other fixes and improvements

Update: 3 Dec, 2015 @ 5:11am

- Added penetration to Railgun
- Added more crosshairs
- Added animated textures
- Fixed animated sprites crashing the game if client doesn't have them
- Fixed CW 2.0 breaking gamemode player speed
- Fixed envmaps on non-HDR maps
- Fixed entity spin speed
- Fixed worldmodel physics
- Improved Gauntlet
- New sky model

Gamemode:

- Reworked the movement to be more Q3-like
- Reworked HUD elements
- Reworked bouncepads
- Added timelimit
- Added voting
- Added the whole new ESC menu (make sure you have downloaded the font)
- Added one more HUD
- Added ability to change HUD color
- Added first person spectator mode
- Added Quake 2 map support
- A lot of improvements

Maps:

- Added Blood Run
- Updated all maps