Garry's Mod

Garry's Mod

Quake 3 Gmod
Showing 1-10 of 33 entries
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Update: 23 Aug, 2024 @ 4:36pm

Added non-respawnable pickups category
Added Nailgun ammo pickup
Fixed Nailgun hitting nonsolid ents
Fixed playing playermodel death sound if player was gibbed
Fixed wrong muzzleflash scale on different FOVs
Replaced bunch of ammo models for one with skins
Solved some addon conflicts (kinda)

Gamemode:
Added basic support for Serious Sam deathmatch maps
Added q3_sv_mapvote convar, disable to force current map on a server
Added Metal footstep sounds for some textures
Map vote design overhaul
Minor fixes and impovements

Maps:
Added q3tourney4 (WIP)

Update: 28 Jul, 2024 @ 12:16am

Fixed dropped items sometimes could be picked up twice
Fixed some materials
Tweaked item respawn times

Gamemode:
Added an option to allow custom playermodels
Disallow item pickups on match prepare state
Minor fixes

Maps:
Updated q3dm7
Updated q3tourney6

Update: 25 Jul, 2024 @ 8:28am

- Added Nailgun (originally ported by Matsilagi back in 2015)
- Ported trigger_push actual behaviour from IdTech3, new maps will have better jumppads
- Ported 3D muzzleflash
- Updated Q3DM7

Update: 23 Jul, 2024 @ 3:34am

- Added Q3DM7 (WIP)
- Fixed pickups having wrong pos sometimes
- Fixed rail color not setting immediately for local player
- Renamed rail mat proxies to Q3RailColor and Q3RailColor_Add
- Minor fixes

Update: 18 Jul, 2024 @ 3:06am

Added Regeneration powerup
Added custom Railgun color for a worldmodel
Machinegun, Chaingun, Gauntlet have spinning parts on a worldmodel now
Fixed NPCs shooting explosives too close
Precached Machinegun & Chaingun fire sounds
Improved some materials

Gamemode:

HUD overhaul
Gibs now remove on skybox touch
Minor fixes

Update: 15 Jul, 2024 @ 2:12am

The addon is 11 years now!

Fixed NPC sometimes firing weapons faster than they should
Fixed weapon bones not resetting on switch from spawnmenu
Improved some materials

Gamemode:

Instagib mode is now a console command rather than a separate gamemode
Extended vote menu

Maps:

Blood Run: improved lighting, added AI nodes and cubemaps
q3dm17: updated lighting, extended map bounds
q3tourney3: done

Update: 13 Jul, 2024 @ 7:19pm

- Added hundreds of textures ported by another team, making their Q3 map ports playable (Power Station 0218, Deva Station)
- Added Personal Teleporter
- Fixed Battle Suit effect for NVidia cards
- Replaced powerup icons to highres ones from QL
- Added OnPickedUp output for pickups

Update: 12 Jul, 2024 @ 7:47pm

- Added NPC support for the weapons
- Fixed hidden entities be able to picked up in some cases

Gamemode:

- Added q3_fov_zoom, q3_fov_zoomspeed convars
- Added mute button to the scoreboard
- Fixed scoreboard logo overlapping map vote
- Adjusted some elements for HUD Style 2
- Changed menu font

Update: 12 Jul, 2024 @ 4:55am

Added three powerups: Quad Damage, Haste, Battle Suit
Added "toggle pickups" option for sandbox
Added map editor keyvalues for pickups

Gamemode:

Improved code

Maps:

Added q3tourney5 (WIP)
q3dm1: Improved lighting again
q3dm2: Improved lighting and details, added AI nodes
q3dm17: Improved lighting, added AI nodes
q3tourney3: added some models, properly angled environment light

Update: 3 Jul, 2024 @ 12:38pm

- Fixed entities falling down on q3dm17
q3tourney3 (WIP): updated