Garry's Mod

Garry's Mod

The Dark Dragon Nextbot Boss
Showing 1-6 of 6 entries
Update: 4 Jul, 2020 @ 2:02pm

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Update: 4 Jul, 2020 @ 1:51pm

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Update: 4 Jul, 2020 @ 1:37pm

- All lua files will now start with jlintgod, should resolve some conflicts
- Any mentions to the dragon will now say "The Dark Dragon" or something similar, not just dragon
- Added the ability to turn off the music

i haven't tested this yet, so let me know if you find any new bugs.
i probably won't update this again, since i'll start working on the more powerful monglitch.

Update: 23 Feb, 2019 @ 9:15am

UPDATE : Phase triggers now scale with the dragon's max health, so phase 1 doesn't take the longest ;
Max health/ health scales with the amount of players in a server ;
Overpowered weapons that do more than 1000 damage won't do anything to the dragon ;
If the save file fails to load, the dragon doesn't save or even do anything to prevent the file from being reset for no reason ;
The dragon now stomps(in phase 3), and spawns roller mines ;
The screen flashes when the dragon makes decoys(to confuse the player) ;
Rawr poison now damages differently ;
New death sequence(this includes a corpse) ;
Made variables and functions local(same thing with MonGlitch), this should reduce conflicts between the dragon and MonGlitch ;
New model when entering phase 3 ;
No sobel effect(this should help with performance) ;
Taunts are louder ;
Manual transfer of dragon kills to credits(want to fight the dragon with 100000 health? now you can!) ;
You can now look at how many credits you have ;
Defense towers and decoys are now affected by dragon kills(or was this already added?) ;
Secret debug mode(allows the use of OP weapons) ;

Update: 28 Dec, 2018 @ 12:41pm

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Update: 28 Dec, 2018 @ 11:34am