Space Engineers

Space Engineers

ActionScript
Showing 1-10 of 10 entries
Update: 3 Jan, 2020 @ 12:14pm

Changed "<block>,<id>" property strings to require no space in between the comma and the values.
Changed lcd functionality to allow writing to all blocks with text surfaces (first surface only)

Update: 21 Dec, 2019 @ 6:43pm

Fix for UpdateType.Antenna error.

Update: 21 Nov, 2019 @ 5:35pm

Added "round" math type: var name float round
Added "rand" math type: var name min rand max
Changed _Exists to work like other properties with variables
Added _EnemyPos for turrets
Added _Charge (percentage) for batteries
Changed comments so that spaces can be used before the comment character
Added tabs to the supported whitespace characters so that tabs can be used instead of spaces before commands.

Update: 8 Sep, 2019 @ 4:38pm

Very big update. Please report any bugs that may have been introduced. In order to fit all the code in without resorting to obfuscation, I had to remove some of the comments/documentation at the top of the script.
Some of the changes made:
- Added support for the Control Module mod through global variables
- Added support for the Hud Alert API
- Some (hopefully) better exception reports
- Rework of the raycasting system

Update: 17 Apr, 2019 @ 7:57pm

Fixed error in _Raycast_Result and _Raycast_ResultCenter due to an incorrect return type.

Update: 16 Apr, 2019 @ 3:52pm

Broken thumbnail workaround.

Update: 16 Apr, 2019 @ 3:45pm

Fixed null reference exception when using var math with only one operand.
Fixed obsolete warnings.

Update: 14 Mar, 2019 @ 12:36pm

Update: 28 Feb, 2019 @ 7:05pm

This update is a complete overhaul, the syntax has been simplified and many more features have been added.

Update: 28 Dec, 2018 @ 6:48pm