Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Regular Crazy Talk
Showing 1-10 of 10 entries
Update: 3 Oct, 2024 @ 7:00am

Modkit update; remove possibility of strike after solve

Update: 3 Oct, 2024 @ 6:53am

Remove an unnecessary debug line

Update: 14 Sep, 2020 @ 5:48pm

Bugfix by Espik, thanks!

Update: 10 May, 2020 @ 1:25pm

Add TP autosolver

Update: 14 Jun, 2019 @ 9:39pm

Simplify the hold/release rule. It’s just last digit now (same as Crazy Talk). Technically, manual reprint required.

TP handler now just takes two digits (same as Crazy Talk).

Update: 7 Mar, 2019 @ 1:30pm

Update text shader. Wonder if anyone can guess what this affects, because it’s not the main text or the digit, as those use the unlit shader and glow in the dark!

Update: 6 Jan, 2019 @ 1:21am

Log rule seed.

Update: 28 Dec, 2018 @ 7:49pm

Require Timer Visibility

Update: 28 Dec, 2018 @ 7:26pm

First playable version.

Update: 28 Dec, 2018 @ 7:04pm

First upload