Torchlight II

Torchlight II

bugfix (v.4)
Showing 1-4 of 4 entries
Update: 2 Sep, 2013 @ 6:52pm

Published v.4

Embermage: Death's Bounty tier 10 level requirement wrong (30, should be 53)
Outlander: Repulsion Hex would occasionally get "stuck" so it was always active
Outlander: Rune Vault rank 14 wasn't applying its tier bonus
magic cannon drops didn't have a chance to upgrade to uniques
"of Warming" item affix was reducing electric damage instead of ice

Update: 24 Jul, 2013 @ 10:49pm

rings, amulets, and studs don't play drop sound twice
pet collars sound more like belts than rings

Update: 15 Jul, 2013 @ 10:47pm

restore the missing banner welcoming you to Act IV
fix a typo in the main Act IV quest

Update: 15 Jul, 2013 @ 10:47pm

modifies the following:
\media\layouts\act4_town\1x1single_room_a\act4_town_lm_a.layout
\media\affixes\items\trinket_icepercent_defense5.dat
\media\affixes\skills\repulsion.dat
\media\quests\tl2mainquest\act4\a4-intro_to_act4.dat
\media\skills\arbiter\rejuvenatingkill\rejuvenatingkill.dat
\media\skills\wanderer\phantomflip\phantombackflip.dat
\media\spawnclasses\cannon_magic_spawn.dat
\media\units\items\tl2armor\basearmor_amulet.dat
\media\units\items\tl2armor\basearmor_collar.dat
\media\units\items\tl2armor\basearmor_collar_magic.dat
\media\units\items\tl2armor\basearmor_ring.dat
\media\units\items\tl2armor\basearmor_stud.dat
\media\units\items\tl2armor\basearmor_stud_magic.dat

note to modders:
Please add this to your compilations—as a bugfix, no attribution is necessary. You're also invited to join in the effort by submitting your own minor fixes and I'll add you as a contributor.

Act IV banner: to fix this manually (for compatibility with other mods that modify the same file) simply edit \MEDIA\LAYOUTS\ACT4_TOWN\1X1SINGLE_ROOM_A\ACT4_TOWN_LM_A.LAYOUT with a text editor and replace A1-SHOW_TEXT with A4-SHOWACT4INTRO.