Kenshi
Bounty hunting for minor factions
Showing 1-10 of 10 entries
Update: 18 Sep, 2019 @ 4:36pm

Version 4.6
-Made changes to Thieves guild’s bounties
-Made small changes to Thieves guild’s faction to stop UC from attacking them.

Update: 1 Sep, 2019 @ 8:38am

Version 4.5
-Changed agency building's placement in Spring

Update: 25 May, 2019 @ 4:42pm

Version 4.4
Made changes to undertakers and agency guards AI in HUB to reduce unnecessary fights and arrests

Update: 11 Mar, 2019 @ 5:19pm

-Made Trade Ninjas, Holy Nation Outlaws and Shinobi Thieves to coexist in order to remove conflicts between them in Hub. (they can still fight each other, but will try to avoid that now)

Update: 9 Mar, 2019 @ 12:10pm

-Leveldata improvements in Swamp Areas

Update: 9 Feb, 2019 @ 6:03am

4.1
Small AI Chnages to Agents in HUB, to remove/reduce fights between them and Trade ninjas

Update: 31 Jan, 2019 @ 2:41pm

-Placed new buildings and corpse furnaces in Rot, Mud Town, Grayflayer village, Swamp village and Spring.
-Placed corpse furnace in Mourn.
-Placed agency squads in Rot, Mud Town, Grayflayer village, Swamp village, Spring and Mourn.
-Gave Thief Boss new dialogue lines.
-Created Tough Red Sabres, Lethal Swamp Ninjas, Abusive Slavers and Cruel Manhunters as NPCs you can hunt.
- Placed cages in Thief towers.
-Made AI Adjustments For Thief boss.
-Can now hunt bounties for Grayflayers, Blackshifters, Swampers, Anti-Slavers, Trade ninjas and Shinobi Thieves.

Update: 6 Jan, 2019 @ 11:01am

Version 3:

-You can now hunt bounties for Crab Raiders, Hounds and Holy Nation Outlaws (the Hub belongs to them)
-Agents can now decrease your standing with a faction (relationship -2) through dialogue.(You must be carrying a bounty and pick confrontational dialogue lines.)
-Placed Agency in Crab Town.
-Placed a new building in Flats Lagoon.
-Placed Agency is Shark
-Placed a new building and a corpse furnace in Crab Town.
-Placed a new building in Flotsam village.
-Removed all prisoner cages from Flotsam village and Flats Lagoon. This was done to force them to place you in cages that are in the Agency.
-Removed prisoner cages from barracks in Mongrel. This was done to force them to place you in cages that are in the Agency.
-Placed a corpse furnace in the Hub.
-Placed a corpse furnace in Shark.
-Placed Undertakers in Flats Lagoon, World’s End, The Hub and Crab Town. (they will look for corpses and incinerate them)
-Some internal adjustments to Agent’s dialogue lines, mainly to make it easier to place agents for different factions.
-Gave agents more dialogue lines.
-Made some adjustments to Agents AI Packages.
-Made some adjustments to Agents Dialogue Packages.
-Lowered the bounty amounts across the board.
-Created more unique NPCs for the mod.
-Some of the unique NPCs in the mod now have unique dialogue lines. (should be rare enough, as to not become annoying.)
-Mongrel, Tech Hunters, Hounds and Flotsam Ninjas can now put a bounty on you.
-Changed clothing on some of the unique NPCs.
-Made small adjustments to the number of this Unique NPCs you can meet in some of the squads.
-Gave most of my unique NPCs clothing with different colors from vanilla.
-Gave Agents a vendor list that is more appropriate for them.

Bug fixes:
-Bounty tag will now show correct factions.
-Made bug 1.(see known issues) more rare through adjustments in dialogue. And now I am sure that it is a bug in vanilla. Will still occur if agents can not get rid of the bounty they are carrying.

Update: 1 Jan, 2019 @ 12:20pm

Version 2:
-Have placed a building for the Agency in Mongrel, with its own unique interior.
-Have placed a building for the Agency in World’s End, with its own unique interior.
-Gave Agents dialogue packages instead of them having only dialogue lines.
-Made small changes to cage and corpse furnace placements in Flats Lagoon and Flotsam Village.
-Removed extra Cages in Mongrel and World’s End. (They are unnecessary now, since Agency buildings have their own)
-Gave Agents in World’s End and Mongrel, AI package that suits them better than previous one, since they own a building now.
-Updatet description to reflect changes.

Update: 31 Dec, 2018 @ 12:08pm