Stellaris

Stellaris

Megastructure District Rework
Showing 1-9 of 9 entries
Update: 26 Jan, 2019 @ 7:12pm

Version number update.

Update: 13 Jan, 2019 @ 4:05pm

v0.6.1 (01/13/19) - Checks and Balances
-Added custom flag.
-Changed weighting of districts to AI are more likely to build new districts than (still existing) old ones.
-Added check for mod compatibility with Trauma's Rogue Servitor arcology mod.

Update: 13 Jan, 2019 @ 2:34pm

v0.6 (01/13/19) - New Stuff
-Adding new ringworld versions of city and rural districts.
-Habitat Emporium District now gives two Entertainers and no Culture Workers.
-Rogue Servitors now have their own special districts.

Update: 3 Jan, 2019 @ 8:07am

v0.5 (01/03/19) - Descriptions
-Increased Park Curator amenities production to 4 (bringing total sector bonus more in line with gestalt counterparts).

Update: 2 Jan, 2019 @ 7:16am

v0.4.1 (01/02/19) - Localizations
-Forgot to propagate localizations...

Update: 2 Jan, 2019 @ 7:13am

v0.4 (01/02/19) - Descriptions
-Cleaned up job effect descriptions (and screenshots).

Update: 1 Jan, 2019 @ 7:24pm

v0.3 (01/01/19) - Park Curator Tweak
-Removed unity production from Park Curator.

Update: 1 Jan, 2019 @ 6:50pm

v0.2 (01/01/19) - Jobs
-Moved ringworld growth effect to new jobs.
-Fixed issue of district position in UI being weird.

Update: 1 Jan, 2019 @ 3:00pm

v0.1 (01/01/19) - Initial
-All initial features, in supposedly working order.