Sid Meier's Civilization VI

Sid Meier's Civilization VI

Real Strategy (AI)
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Update: 5 Aug, 2023 @ 3:29pm

Version 2.3.1
- Fixed: AI should now build Walls reasonably fast.
- Fixed: The mod can be now used with only base game.
- Changed: Fixes to behavior trees have been temporarily disabled. They might not be needed anymore.

Update: 26 Apr, 2023 @ 1:59pm

Version 2.3
- Start biases removed (see #35*), makes the mod compatible with BBG; use Real Fixes or Better Balance Start for improved start biases.
- City valuation changes (see #31); AI should pay more attention to units than to passive defenses, and capitals are less valued (ex. when going Domination), so it should help City-States to survive; base city value increased much so in later eras cities still should have positive values thus incentivizing AI to attack them.
- Decrease reqs for attacking cities (see #14); these are minor tactical changes that should make AI a bit more aggressive and willing to attack.
- Missing build tags (see #32); should help with Naturalists.
- Simplification of time strategies (see #38); this should help in general for AI to stay more focused and also supporting strategies should work better.

*#numbers reference GitHub issues.

Update: 2 Apr, 2023 @ 6:04pm

Version 2.2
- Support for Leader Pass.
- Few tweaks and minor fixes, mostly technical.
- (test) Lower scoring for capitals - to see if AI will attack border cities.
- (test) Diplomatic favor should be valuable for AI in Ancient Era - to prevent an exploit here.

Update: 20 Mar, 2023 @ 4:13pm

Version 2.1
Settling cities:
- fixed an issue with natural wonders (#18)
- increased tendency to fresh water (#10)
- testing a fix for not settling in loyalty pressure areas (#18)
Fixed a bug with eliminated civs aka nil value (#15)
Fixed missing techs in Science Victory (#24)
Tweaks
- toned down aggressive pseudoyields
- bigger emphasis on faith and religion (#20)
New file structure and GitHub repo

Update: 26 Jun, 2021 @ 6:07pm

Version 2.0
- Updated for New Frontier Pass - all new Civs are included.
- Balanced all changes from NFP like more emphasis on science and culture, aggressive trait, disctricts and improvements, etc.
- New pseudo yield for Luxuries used for Catherine and Monty.
- Fixed Ambiorix having twice aggressive trait assigned.

Update: 9 Aug, 2020 @ 6:15am

Version 1.8
- Updated for DLC Ethiopia - support for Menelik II, Diplo Quarter is favored when going for Diplo Victory.
- Updated all belief flavors to reflect latest NF changes.
Please note that New Personas are not yet included - these are separate DLCs. They work by using default params.

Update: 31 May, 2020 @ 12:31pm

Version 1.7
- Added: AI lists and flavors for Simon Bolivar and Lady Six Sky.
- Changed: Increased aggressivness of conquest-type leaders to see if this would cause more wars in the long run.

Update: 15 May, 2020 @ 9:05am

Version 1.6
- Added: A parameter to turn on/off updated start biases. It will allow to avoid conflicts with other mods that modify start biases like Better Balanced Game. If you want to use another mod - please turn OFF the start biases from RST.
- Added: Support for Modded Civs - they will receive a default flavor 3 for all victory types, if none is specified in the SQL. This will remove a Lua error preventing the mod to work properly with modded Civs.

Update: 19 Sep, 2019 @ 6:45am

Version 1.5.1
- Fixed: A typo that caused Lua errors.

Update: 15 Sep, 2019 @ 4:37am

Version 1.5
- Updated for September 2019 Patch.
- Fixed: Issue when running together with Real Era Stop (no Spaceports).
- Fixed: Issue when running together with CIVITAS City-States (DB error).