RimWorld

RimWorld

Hisa Faction
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Update: 8 Aug, 2019 @ 2:08am

[Auto-generated text]: Update on 8/8/2019 12:08:17 PM.

[MOD]

[Fixes]
- Visual fix for layers of Ears and Tail because of Humanoid Alien Races mod update.
- Rebalanced all plasma weapons (now they lower armor instead of burning effect, was too powerful in early game)
- Rebalanced Antiproton and Rail weapons
- Various fixes and minor balance tweaks
- Visual fix for turret icons

[New]
- Added new Rail-lance weapon - Hisa Rail Rifle.
- Added graphics for Hisa Tactical Power Armor (still kinda WIP)

Update: 21 Apr, 2019 @ 8:19am

[Auto-generated text]: Update on 4/21/2019 6:19:13 PM.

[Mod]

- Various hotfixes to crafting

Update: 20 Apr, 2019 @ 10:25am

[Auto-generated text]: Update on 4/20/2019 8:25:23 PM.

[Mod]

- Additional ears variant (a little bit shorter and more separated) - new characters may generate with it.
- Various quite minor balance tweaks with some production buildings.

Update: 24 Feb, 2019 @ 7:30am

[Auto-generated text]: Update on 2/24/2019 6:30:04 PM.

[Mod]

- Balanced the effect of "Mercury" Sniper Rifle
- QoL change on Matter Converter Device

Update: 20 Feb, 2019 @ 12:29am

[Auto-generated text]: Update on 2/20/2019 11:29:19 AM.


[MOD]

Balance hotfix
- Backstory trait chances
- Weapons

Update: 19 Feb, 2019 @ 12:30am

[Auto-generated text]: Update on 2/19/2019 11:30:36 AM.

[MOD]

- Backstories now influence traits
- Fixed research tree requirements and some text
- Another balance pass on some weapons and overall cost of things, caravans
- Added graphic for tactical headdress
- improved (a little) graphic for turrets base and Antiproton Artillery
- Added new things

Update: 14 Feb, 2019 @ 12:23pm

[Auto-generated text]: Update on 2/14/2019 11:23:22 PM.

[Mod]

- Improved tail graphics
- Various fixes and balance tweaks

Update: 12 Jan, 2019 @ 5:27am

[Auto-generated text]: Update on 1/12/2019 4:27:37 PM.

[Mod]

- Various graphical and balance fixes

Update: 7 Jan, 2019 @ 6:21am

[Auto-generated text]: Initial upload.