RimWorld

RimWorld

Hisa Faction
271 Comments
Mismagius 12 Jul @ 1:50pm 
hey, when you update this mod to 1.6, can you reduce how common the material from this mod appears on other buildings and turrets and such?
Kalindigo 11 Jul @ 4:45pm 
I am not a modder so I have no clue where to find the problem but when I load a Hisa scenerio, I get 1000 exceptions that say cannot set faction relationship with Lycan Shifters. I cannot seem to find the file on my PC that it refers to. I will try to look more into the problem. I dont even know who the Lycan Shifters are, whether they are from a mod or Base game since that faction is not listed specifically under Lycan Shifters.
AzureDaora 21 Jun @ 7:40am 
No one's asked it yet as far as I'm aware, so I'll be the first annoying person to bite since this is one of my favorite race mods:
1.6?
(I'm assuming just waiting for HAR to go to stable version like some other modders)
Lance Axiom 20 May @ 11:03am 
it wouldnt be too out of place to add some mechanitor items for the children size if your gonna make adulthood what it is currently at least a headset or somthing.
Rasczak9 12 May @ 9:10pm 
Lance Axiom 28 Apr @ 10:56pm 
thankyou
Kerevan  [author] 28 Apr @ 11:25am 
Small changes:

- Archotech Tech Tier and Archotech Duper do not require Anomaly expansion anymore.
- Archotech Duper now require new item for construction - Archotech Shard.
- Archotech Shard can be crafted at Hisa Fabricator.
- If you have Anomaly expansion you can transform normal Shards to Archotech Shards at Hisa Fabricator.
Kerevan  [author] 28 Apr @ 10:02am 
I'll try to minimize requirements of expansions when adding new stuff, but some future planed things can be done only with them (Biotech or Anomaly).
Lance Axiom 28 Apr @ 9:19am 
some of us will never have anomaly (like me) but love this mod.
Kerevan  [author] 28 Apr @ 8:33am 
Should be fixed now.
Kerevan  [author] 28 Apr @ 7:20am 
Actually my bad, you probably not having Anomaly, it can be related to some error i found. Will fix asap.
Kerevan  [author] 28 Apr @ 6:55am 
No issues with crafting spot at Rimworld 1.5 - checked just now. Probably other mods.
M4rckkk 28 Apr @ 5:26am 
For some reason im having a problem putting a crafting spot on the ground when using the hisa faction mod, when i click on it the menu's dissapear and i cant click on anything.
Kerevan  [author] 26 Apr @ 3:26am 
Thanks @NoirFry, fixed!
☠ ✙ NoirFry ㋛ ⚸ 25 Apr @ 8:42pm 
Two typos in 1.5/Defs/RecipeDefs/Fabricator_recipes.xml
<recipeUsers> should be HisaFabricator [, not Hisa_fabricator
Kerevan  [author] 22 Apr @ 10:19pm 
A little update:

[1.5] [SOS 2 mod synergy]

- Hisa Antiproton spinal barrel
- Hisa Shield Generator
- Hisa Engine (space only)

[1.5] [Anomaly]

- Hisa Black Gates now supports all Anomaly rituals. (Defined as Ritual Place)
- Archotech technology tier
- Archotech Duper building (duplicates production of all supported workstations)

[1.5]

- Hisa Fabricator building - glitterword fabrication bench variant with additional recipes.
- Balance changes.
- Minor fixes.
Lance Axiom 21 Apr @ 9:58am 
fair enough it is just that they still have the bar in the needs tab for the childrens rec learning after becoming 13. thanks for the clarification.
Kerevan  [author] 20 Apr @ 10:56pm 
I`am myself always using growth vats, so i may test natural growing later.
Kerevan  [author] 20 Apr @ 10:55pm 
If learning bar went away there is no more growth moments for this pawn, as i said already hisa copy everything from human archetype, only minor changes like teenage age at 17 (13 for humans) and adult at 21 (18 for humans) was made because they live longer and develop slower.
Lance Axiom 20 Apr @ 12:21pm 
yeah but the learning bar went away so are there more growth moments where they get traits and/or skills or not?
Kerevan  [author] 19 Apr @ 11:48pm 
They become teenage at 17 and adult at 21. No other differences with human pawns.
Lance Axiom 19 Apr @ 11:08am 
do they get another growth moment at that age or should i be putting them to work while they have the learning boost?
Lance Axiom 17 Apr @ 3:26pm 
i just was confused because the learning bar went away.
Lance Axiom 17 Apr @ 3:25pm 
nvmd figured it out its 17
Lance Axiom 17 Apr @ 3:16pm 
hey what age do hisa children become adults?
Talonos 28 Mar @ 11:44pm 
Incompatibility between HAR and Better Loading. It's not Kerevan's fault.

Not sure what the incompatibility is, but but I ran into it too last week as I was assembling a modpack.
Lance Axiom 28 Mar @ 11:00am 
any idea why better loading would make a difference?
Lance Axiom 28 Mar @ 10:56am 
i do use better loading good to know.
Kerevan  [author] 28 Mar @ 8:34am 
If you use BetterLoading mod, try without it.
Kerevan  [author] 28 Mar @ 8:31am 
Try resubscribe to Humanoid Alien Races 2.0 mod, something changed.
Lance Axiom 27 Mar @ 6:21pm 
the frosty arent generating their torsos either so maybe the issue is with har
Lance Axiom 27 Mar @ 6:20pm 
the other race mods i have enabled are lapelli, frosty and gloomy dragonian.
Lance Axiom 27 Mar @ 6:18pm 
my hisa pawns arent generating their ears and such any ideas?
Kerevan  [author] 16 Mar @ 11:19pm 
All should be fixed now @Helicade. Again, big thanks for the log, appreciated!
Kerevan  [author] 16 Mar @ 10:51am 
Thanks for the log! You can ignore error about blocker, and i'll fix errors about 1x1 pixel mask textures. Other errors seems to be not related to my mod.
Halicade 16 Mar @ 7:46am 
Hello! I get a bunch of errors when biotech is not active. Log below
https://gist.github.com/HugsLibRecordKeeper/b25421376b20debcff7a418270777b6b
Kerevan  [author] 13 Mar @ 10:01pm 
They use Exotic Dust so they provide a little energy as a bonus. I'll check trailing white space in research description, thanks.
☠ ✙ NoirFry ㋛ ⚸ 13 Mar @ 9:48pm 
Trailing whitespace in the HisaHydroponics research def's description.
Both new hydroponics (without energy crystals) still produce electricity for free. I think they should require electricity, not provide it.
Kerevan  [author] 13 Mar @ 12:35am 
"January" update... in the middle of march... XD

[Mod 1.5]

- Research tech changes
- New weapons
- New turret
- Removed shake-screen effect from Phase rifle
- Balance changes to Phase and Antiproton damage types (they penetrate more armor now)
- New tileable hisa hydroponic (small, no light)
- Fixed attachments for walls
- Changed visuals for phase rifle
- Various changes to crafting balance (energy crystals do not require uranium now for example)
- Minor fixes
☠ ✙ NoirFry ㋛ ⚸ 5 Feb @ 10:23pm 
Can't put wall lights on the HisaWall.
The wall is missing `supportsWallAttachments` in its `building` node.
Kerevan  [author] 1 Dec, 2024 @ 9:11pm 
I'll add it with next update (in January) - was thinking about this myself )
Le-Demonic-Diddler 30 Nov, 2024 @ 8:55am 
Is it possible to make a tileable version of the hisa hydroponics?
Kerevan  [author] 30 Jul, 2024 @ 3:54am 
I`ll check this, thanks for logs.
Lance Axiom 30 Jul, 2024 @ 3:28am 
a tribute collector this time instead of a hisa faction caravan. it stops the moment i use character editor to un-equip the shield belts.
Lance Axiom 30 Jul, 2024 @ 3:25am 
shield belt bug encountered again. not totally sure what is causing it but it started happening AFTER i added hisa to my mod list. logged it in discussions.
Kerevan  [author] 19 Jul, 2024 @ 7:08am 
Sorry but Daodan is just empowered, endless version of luciferium, so no sense for such gene. And there are no plans of implementing additional biotech support.
please add biotech compatibility. and passive gene deodan for hisa race
Lance Axiom 17 Jul, 2024 @ 10:01am 
unfortunately i will need to wait for another shield belt to be on map first
Kerevan  [author] 16 Jul, 2024 @ 10:27pm 
I checked hisa shieldbelts and they seems to work without issues, need to look in to your logs with errors to see what is wrong.
Lance Axiom 16 Jul, 2024 @ 10:06am 
ill get you a log next time it happens i forgot to save it last time and the merchants left.