Slay the Spire

Slay the Spire

Clawfect
Showing 1-7 of 7 entries
Update: 26 Jan, 2019 @ 5:01pm

Change can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/c8de646a1c4ea1db83826c700f9b03c1f5f87cbd

  • Fixed a but in which the removal of 'Dr. Claw' would not return the user's energy. This was a result of not having the 'onUnequip()' function on the Dr. Claw relic.

Update: 11 Jan, 2019 @ 3:40pm

Changes can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/30040797189437959400814560b3fe2b8e0a386c

  • Increased Clawline cost from 0 to 2
  • Changed Clawline damage from -15 to -10
  • Changed Clawilne magic number (how much it it inreases other claws damage) from 1 to 3

Update: 10 Jan, 2019 @ 10:04am

Changes can be found here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/502cecd9f31c36e4ff2b588dd728c2ee8a6a396a

  • Addressed an issue in which Clawter was not scaling other Claw related cards.

Update: 9 Jan, 2019 @ 7:19pm

Changes can be found at the following locations:


Update: 9 Jan, 2019 @ 4:26pm

All these changes can be found on github which is here:
https://github.com/Pandatron76/StsMod_Clawfect/commit/8bff44d8c002f6f25c51e7fde9ca51c30e7911e7

  • Removed Clawzard for now. Need to 1) Determine a more concise way to word the card and 2) The calculations are incorrect.
  • Resolved an issue where my own mods were crashing with each other. This was a result of .json files having the same name across different projects which was (likely) resulting in null exception errors.
  • Added an outline to the relic 'Dr. Claw' (the outline image was already there, just not being utilized). This also resulted in a change in how the variables are being declared.
  • Minor changes to the logger.

Update: 7 Jan, 2019 @ 9:14pm

To begin, my apologies on this mistake. I updated the mts_version as it was likely incorrect. I updated a new version to hopefully fix this issue. If the issue persist, I will continue looking at it.

Update: 7 Jan, 2019 @ 6:29pm

Initial release