Divinity: Original Sin 2

Divinity: Original Sin 2

Lichdom (Beta)
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Aggiornamento: 10 feb 2020, 13:41

0.9.9.0

Changes
  • Quick fix for a new script not re-activing (may have prevented Lich-related statuses from re-applying).

Aggiornamento: 9 feb 2020, 23:35

0.9.8.0

Changes
  • Made a few optimizations to older scripts:
    • Lich status events were moved to a script that's only enabled when loading is done.
    • Chill Form related status events were moved to a script that's activated/deactivated when a character has the status.
  • (*Script Extender*) Chill Form's speed bonus status duration is increased when running on ice.

Aggiornamento: 13 gen 2020, 11:11

Small update to correct the "Death Mark" description that said it'd hit enemies in a "3000m range".

Apparently status descriptions convert meters to millimeters, so while it said 3000m, it was actually correctly 3m, like designed.

Aggiornamento: 14 giu 2019, 15:37

Quick update with a fix for multiple explosion-related effects being locked to once per turn.

Aggiornamento: 23 mar 2019, 8:58

Aggiornamento: 23 mar 2019, 8:42

Phylactery Changes
  • Phylacteries now auto-upgrade when reaching level 8 and 16.
  • Added a "soul jar" option when creating a phylactery.

Fixes
  • Fixed the "Undead" talent not being cleared when using the "Remove Lich" debug command, if your original race isn't undead.

Debug Settings
  • Added the option to hide your armor (may require re-equipping your armor after enabling/disabling, as the visuals don't seem to update otherwise).

Aggiornamento: 23 mar 2019, 8:33

Aggiornamento: 25 feb 2019, 22:00

Aggiornamento: 5 feb 2019, 17:38

Skill Changes
  • Drain Soul now deals Shadow damage that scales with your weapon (allowing possible "Death Knight" builds that may be using strength or some other stat).
  • Added new effects for Drain Soul.

Misc Changes
  • Liches now get a passive +1 boost to memory (+2 in the later half of the game).

Aggiornamento: 3 feb 2019, 9:28