ARK: Survival Evolved

ARK: Survival Evolved

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Update: 7 Feb, 2019 @ 10:24pm

Added, Tent Annex, Annex Door & Annex Wall.
Changed, Inventory Capacity for Walk in structures doubled.
Changed, Behemoth structures can now be unlocked and crafted(finished tests/changes)
Fixed, Radius for buff within tent fixed to match the size.
Fixed, Anvil now acts a smithy inventory and allows craft for default blueprints.
Fixed, Walk Ins no longer have holes in collision.

Update: 6 Feb, 2019 @ 6:39pm

Added, Microwave electric structure for defrosting frozen goods.
Added, Experimental gather tool Charge Manipulator.(should gather all reso, not yet craftable.)
Added, Behemoth structures(Wall is craftable, still adjusting values for others.)
Changed, Re-scaled level requirements for Freezers & the Sink.
Fixed, Incorrect unlock values on engrams.
Fixed, Incorrect item/structure icons.

Update: 3 Feb, 2019 @ 5:05am

Added, 2 Custom Sword skins, Crystal & Obsidian.
Added, Math for Drill factors in server gather rate.
Added, Logic for pickup delays to Camp & Aquatic structures.
Added, Saving to deco materials?(can't test this)
Added, Logic for channel setting on Music Box
Added, 40 more Tracks to Music Box.
Changed, Music Box Names.

Update: 30 Jan, 2019 @ 5:56am

Hotfix for music box, had an obsolete reference likely the reason for crashing.

Update: 29 Jan, 2019 @ 7:46pm

Added, Brew Barrel a variant of the beer barrel which waters at range.
Added, Music Box a structure which plays up to 50 different songs.
Added, Power Socket electrical outlet variant which uses relay for grid power.
Added, Power Relay provides electricity to Power Sockets in a radius.
Added, Tek Boat a tek variant of the motorboat.
Changed, Values on the drill settings should now save on server/client restarts.
Fixed, Molten Forge no longer causes crash on demolish.
Fixed, Cupboard should now save its contents on client/server restarts.

Update: 28 Jan, 2019 @ 6:58pm

Hotfix, missing items/structures should now be restored.
Added, 29 skins to the skin bench.

Update: 28 Jan, 2019 @ 11:16am

Hotfix.

Update: 28 Jan, 2019 @ 1:58am

Added, Dead larvae spoil items both krill and leech also act as fertlizers.
Added, Species X, Y & Z Seeds to Trade, Market & Packing structures.
Added, Species X, Y & Z Seed crafting to chem benches(100 of any seed).
Added, Custom logic to water certain structures at range.
Added, Ranged water Logic to Cookers, Boilers & Fermenters.
Changed, Timers upon aquatic fertilizer crafting
Changed, logic structure for aquatic fertilizer
Changed, Timers upon aquatic fertilizer breeding & requirements.
Changed, logic to leech blood production from spawn tank.
Changed, Stack amounts for aquatic fertilizer to 1.
Changed, Scaled amounts for each fertilizer.
Removed, Craft for tek ship from terminal(until its fixed).
Removed, Deleted Droid entirely moving in another direction.
Fixed, Normal crops will no longer accept aquatic fertilizers.
Fixed, Terminal now craftable within shop fabricator

Update: 26 Jan, 2019 @ 9:26pm

Added, Tek Ship & Platform.
Changed, Shop Grinder name & Description
Changed, Expansion tek items are now crafted via the Base Terminal
Changed, Model for flower plant
Changed, Model for mushroom plant
Changed, Folder path for aquatic food.
Removed, unnescessary meshes.
Fixed, Shop Grinder now craftable within fabricator

Update: 25 Jan, 2019 @ 8:58pm

Changed, Production speeds of crops scaled according to item values produced.
Changed, Sell value of seeds scaled.
Changed, Cost to craft seeds in accordance with value/rarity adjustments.
Fixed, Name for lead within drill settings(was incorrectly named as Minerals)
Fixed, Water Barrel now displays within anvil inventory.
Removed, Deleted some obsolete meshes.