Stellaris

Stellaris

Government+ [moded by Screent]
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Update: 24 Jun, 2019 @ 3:24pm

Initial Upload

Update: 23 Jun, 2019 @ 4:24pm

Initial Upload

Update: 4 Feb, 2019 @ 2:30pm

ver.1.12
Fixed missing icon for gov. Paidocracy and gov. Theocracy

Update: 4 Feb, 2019 @ 2:16pm

ver. 1.11
Added steam thumbnail.

Update: 4 Feb, 2019 @ 1:27pm

ver. 1.1

#INTERFACE#
containerWindowType
{
#change# size = { width = 310 height = 450 } to size = { width = 310 height = 410 }
#change# position = { x = 360 y = 160 } to position = { x = 360 y = 210 }
}
instantTextBoxType
{
#change# position = { x = 10 y = 10 } to position = { x = 10 y = 25 }
#change# maxHeight = 111 to maxHeight = 355
}
instantTextBoxType
{
#change# position = { x = 360 y = 300 } to position = { x = 360 y = 210 }
}
---------------------------------------------------------------------------------------------------------------------
#GOVERNMENT#

#add# new government and new icon: auth_theocracy
#add# new government and new icon: auth_autocracy
#add# new government and new icon: auth_monarchy
#add# new government and new icon: auth_islamism
#add# new government and new icon: auth_paidocracy
#add# new government and new icon: auth_centralism
#delete# government auth_direct_democracy
#switch# icon from auth_direct_democracy to new created government auth_republic

#add# new text info about new governments, vanilla didn't change. Currently support english and polish
---------------------------------------------------------------------------------------------------------------------
#change# vanilla gov: Democracy

required to pick Democracy:
{
ethic_xenophile
OR
ethic_fanatic_xenophile
}

can not have:
{
ethic_gestalt_consciousness
ethic_authoritarian
ethic_fanatic_authoritarian
ethic_fanatic_capitalism
}

modifiers:
{
country_base_influence_produces_add = 1
country_society_tech_research_speed = 0.05
pop_happiness = 0.05
pop_government_ethic_attraction = 0.15
pop_growth_from_immigration = 0.20
country_trade_attractiveness = 0.25
planet_pops_consumer_goods_upkeep_mult = 0.20
}
---------------------------------------------------------------------------------------------------------------------
#change# vanilla gov: Oligarchic

required to pick Oligarchic:
{
nothing
}

can not have:
{
ethic_gestalt_consciousness
ethic_fanatic_pacifist
}

modifiers:
{
num_tech_alternatives_add = 1
all_technology_research_speed = 0.05
planet_jobs_worker_produces_mult = 0.10
category_statecraft_research_speed_mult = 0.25
building_time_mult = 0.10
pop_government_ethic_attraction = -0.20
}
---------------------------------------------------------------------------------------------------------------------
#change# vanilla gov: Dictatorial

required to pick Dictatorial:
{
ethic_egalitarian
OR
ethic_fanatic_egalitarian
}

can not have:
{
ethic_gestalt_consciousness
ethic_materialist
ethic_fanatic_materialist
ethic_fanatic_spiritualist
}

modifiers:
{
country_base_influence_produces_add = 1
governor_skill_levels = 1
general_skill_levels = 1
leader_skill_levels = 1
country_war_exhaustion_mult = -0.30
edict_length_mult = 0.50
pop_amenities_usage_mult = 0.10
}
---------------------------------------------------------------------------------------------------------------------
#change# vanilla gov: Imperial

required to pick Imperial:
{
ethic_elitist
OR
ethic_fanatic_elitist
}

can not have:
{
ethic_gestalt_consciousness
ethic_socialism
ethic_fanatic_socialism
ethic_fanatic_spiritualist
}

modifiers:
{
max_rivalries = 2
country_influence_produces_mult = 0.10
country_claim_influence_cost_mult = -0.25
country_naval_cap_mult = 0.30
pop_growth_speed = -0.15
}
---------------------------------------------------------------------------------------------------------------------
#new# added gov: Republic

required to pick Democracy:
{
nothing
}

can not have:
{
ethic_authoritarian
ethic_fanatic_authoritarian
ethic_fanatic_elitist
ethic_gestalt_consciousness
}

modifiers:
{
country_leader_pool_size = 5
pop_citizen_happiness = 0.10
planet_fortification_strength = 0.20
country_subject_technology_sharing_mult = 0.25
country_admin_cap_add = 40
leaders_upkeep_mult = 0.25
}
---------------------------------------------------------------------------------------------------------------------
#new# added gov: Monarchy

required to pick Monarchy:
{
ethic_fanatic_militarist
OR
ethic_fanatic_xenophobe
}

can not have:
{
ethic_gestalt_consciousness
ethic_pacifist
ethic_fanatic_pacifist
ethic_spiritualist
ethic_fanatic_spiritualist
}

modifiers:
{
leader_age = 15
species_leader_exp_gain = 0.25
leaders_upkeep_mult = -0.50
SHIP_ORBIT_UPKEEP_MULT = -0.20
country_subject_acceptance_add = 60
subject_tribute_mult = 0.25
all_technology_research_speed = -0.08
pop_citizen_happiness = -0.10
}
---------------------------------------------------------------------------------------------------------------------
#new# added gov: Islamism

(Work in Progress) required to pick Islamism:
{
nothing
}

(Work in Progress) can not have:
{
ethic_gestalt_consciousness
ethic_egalitarian
ethic_fanatic_egalitarian
ethic_fanatic_pluralist
}

(Work in Progress) modifiers:
{
leader_age = 100
}
---------------------------------------------------------------------------------------------------------------------
#new# added gov: Theocracy

(Work in Progress) required to pick Theocracy:
{
nothing
}

(Work in Progress) can not have:
{
ethic_gestalt_consciousness
ethic_egalitarian
ethic_fanatic_egalitarian
ethic_fanatic_elitist
}

(Work in Progress) modifiers:
{
leader_skill_levels = 1
}
---------------------------------------------------------------------------------------------------------------------
#new# added gov: Autocracy

(Work in Progress) required to pick Autocracy:
{
ethic_elitist
OR
ethic_fanatic_elitist
AND
ethic_capitalism
OR
ethic_fanatic_capitalism
}

(Work in Progress) can not have:
{
ethic_gestalt_consciousness
ethic_fanatic_pluralist
}

(Work in Progress) modifiers:
{
leaders_upkeep_mult = -0.250
}
---------------------------------------------------------------------------------------------------------------------
#new# added gov: Paidocracy

(Work in Progress) required to pick Paidocracy:
{
nothing
}

(Work in Progress) can not have:
{
ethic_gestalt_consciousness
ethic_fanatic_authoritarian
ethic_fanatic_elitist
ethic_authoritarian
}

(Work in Progress) modifiers:
{
country_admin_cap_add = 100
edict_length_mult = 0.75
faction_influence_mult = 0.50
}
---------------------------------------------------------------------------------------------------------------------
#new# added gov: Centralism

(Work in Progress) required to pick Centralism:
{
nothing
}

(Work in Progress) can not have:
{
ethic_gestalt_consciousness
ethic_fanatic_egalitarian
ethic_fanatic_authoritarian
}

(Work in Progress) modifiers:
{
leaders_upkeep_mult = -0.25
}
---------------------------------------------------------------------------------------------------------------------
Government variables will make later in another patch. I mean: election type, emergency election cost, max election candidates, agendas or mandates. It will also included fix translate, balance modifiers, government, ethics and so much more.

Update: 18 Jan, 2019 @ 1:03pm

ver. 1.05
update to stellaris version 2.2.3

Update: 18 Jan, 2019 @ 7:37am

ver. 1.04
ethic_elitist
{
#change# planet_structures_upkeep_mult = -0.08 to planet_structures_upkeep_mult = -0.10

#change# country_war_exhaustion_mult = 0.33 to country_war_exhaustion_mult = 0.25
}

ethic_fanatic_elitist
{
#change# planet_structures_upkeep_mult = -0.20 to planet_structures_upkeep_mult = -0.25
#change# planet_jobs_energy_produces_mult = 0.15 to planet_jobs_energy_produces_mult = 0.20
#change# planet_jobs_minerals_produces_mult = 0.15 to planet_jobs_minerals_produces_mult = 0.20
#change# planet_jobs_food_produces_mult = 0.15 to planet_jobs_food_produces_mult = 0.20
#change# country_war_exhaustion_mult = 0.99 to country_war_exhaustion_mult = 0.55
}
---------------------------------------------------------------------------------------------------------------------
ethic_industrial
{
#add# SHIP_SPEED_MULT = 0.10
#delete# planet_colony_development_speed_mult = 0.20
}

ethic_fanatic_industrial
{
#add# SHIP_SPEED_MULT = 0.20
#delete# planet_colony_development_speed_mult = 0.40
#change# starbase_shipyard_build_speed_mult = 0.40 to starbase_shipyard_build_speed_mult = 0.50
#change# megastructure_build_speed_mult = 0.40 to megastructure_build_speed_mult = 0.50
}
---------------------------------------------------------------------------------------------------------------------
ethic_militarist
{
#change# country_energy_produces_mult = 0.05 to country_energy_produces_mult = 0.08
#change# country_border_friction_mult = -0.33 to country_border_friction_mult = 0.25
#change# army_damage_mult = 0.20 to army_damage_mult = 0.25
#change# ARMY_ATTACK_MORALE_MULT = 0.20 to ARMY_ATTACK_MORALE_MULT = 0.30
}

ethic_fanatic_militarist
{
#change# country_border_friction_mult = -0.70 to country_border_friction_mult = 0.55
#change# country_energy_produces_mult = 0.15 to country_energy_produces_mult = 0.20
#change# ship_hull_regen_add_perc = 1.5 to ship_hull_regen_add_perc = 2.0
#change# ARMY_ATTACK_MORALE_MULT = 0.60 to ARMY_ATTACK_MORALE_MULT = 0.80
}
---------------------------------------------------------------------------------------------------------------------
ethic_capitalism
{
#change# country_physics_tech_research_speed = 0.05 to country_physics_tech_research_speed = 0.08
#change# pop_citizen_happiness = 0.08 to pop_citizen_happiness = 0.10
#change# country_unity_produces_mult = -0.05 to country_unity_produces_mult = -0.08
}

ethic_fanatic_capitalism
{
#change# country_physics_tech_research_speed = 0.10 to country_physics_tech_research_speed = 0.15
}
---------------------------------------------------------------------------------------------------------------------
ethic_pluralist
{
#change# planet_jobs_worker_produces_mult = 0.08 to planet_jobs_worker_produces_mult = 0.04
#change# country_influence_produces_mult = 0.05 to country_influence_produces_mult = 0.06
}

ethic_fanatic_pluralist
{
#change# planet_jobs_worker_produces_mult = 0.15 to planet_jobs_worker_produces_mult = 0.08
#change# pop_citizen_happiness = -0.10 to pop_citizen_happiness = -0.12
}
---------------------------------------------------------------------------------------------------------------------
#add# new government auth_republic

this is work in progress, for test now

Update: 17 Jan, 2019 @ 1:07pm

ver. 1.03
fixed unable pick "ethic_gestalt_consciousness", reduced cost 5 ethos points to 4

Update: 17 Jan, 2019 @ 12:59pm

ver. 1.02
Civic points reduced from 4 to 2
Ethos points reduced from 5 to 4

Update: 17 Jan, 2019 @ 11:06am

ver. 1.01
fixed ethic_fanatic_socialism was twice -15% planet_jobs_minerals_produces_mult