Call of Duty: Black Ops III

Call of Duty: Black Ops III

The Last Unity
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Update: 6 Feb, 2020 @ 4:35am

Patch 8

-Reverted the map back to usual "The Last Unity"
-Added all of the WW2 Weapons that appear in "The Damned of the Moor 2"
-A lot of optimisation

Update: 30 Mar, 2019 @ 3:20pm

Patch #7

-Fixed an issue with Electric Cherry not functioning correctly. That is all.

Update: 29 Mar, 2019 @ 3:50pm

Patch #6 & Update #1 "Nightshift"

-New Night Mode - when loading the map there is now a chance of the map being played at Night with reduced visabilty and reworked lighting
-New/Expanded Areas and Interiors
-New Zombie Models (which indirectly fixes the issue with crawlers)
-New Weapons from CoDWW2 and CoDBO1
-New EE Quest
-Miscellaneous changes/fixes

Update: 25 Jan, 2019 @ 11:44am

Patch #5 (25/01/2018)

Since releasing "The Last Unity", I've been closely watching Videos/Livestreams of people playing my map and have noticed some reoccurring patterns. I subsequently concluded that certain elements of the map lack in clarity, and players were often confused about the layout/appearance of 4 Quick Revive Machines as well as the Multiple Power Switches. Therefore, in today's update, I have;

-Added Chalkboard Map Layouts (like on The Damned of the Moor) which feature a brief layout of the map, including Perk Locations and Power Switches.
-Included an indicator on the Power Switches, to display how many have been Activated and how many Remain (Thanks to Symbo for the massive help)

In addition to this, the following miscellaneous changes been made;
-Added 3 more WW2 Weapons (M1 Carbine, Beretta M1938a, Bren)
-Small bug fixes
-Small environmental/lighting improvements/fixes

Update: 22 Jan, 2019 @ 12:57pm

Patch #4 (22/01/2018)

In this update, I wanted to address the issue regarding the speed of which the map plays out. In order to do this, the following changes have been made to the prices of buyable debris;

-The Perk Area debris closest to the Spawn Area of that Quarter of the map have been increased from 200 to 500
-The Perk Area debris closest to the middle of the map have been increased from 200 to 650
-The first debris from spawns have all been increased from 750 to 800
-The second debris from spawns have all been increased from 1000 to 1250
-The third debris from spawn have all been increased from 1250 to 1500

The price of debris from the outside-in have remained the same, so buying your friends out of their spawn areas now has even more value!

Update: 20 Jan, 2019 @ 9:02am

Patch #3 (20/01/2018)

-Added 4 new small EEs with Rewards (Pulling an XM-53 from the box may not be so useless anymore!)
-Fixed a couple of Death Barrier locations
-Fixed an issue where the player could leave the playable area and enter a Zombie Spawn
-Added 2 new Weapons (Lewis Gun, Bar)

Thanks for playing and the continued support/feedback!

Update: 19 Jan, 2019 @ 4:28am

Patch #2 (19/01/2018)

-Added a Buyable Ending
-Improved clarity of where the Shield is built
-Improved clarity of how the Power is activated in "The Last Unity"
-Fixed an issue with Zombie Pathing near the Church/Woods area of the map
-Fixed a Death Barrier issue near the Church/Bridge area of the map, by the Razorback Wallbuy
-Fixed an issue where certain guns could not be Pack-a-Punched (STG, Gewehr, FG42, Waffe28)

Thanks for playing and the continued support/feedback!

Update: 18 Jan, 2019 @ 12:52pm

Patch #1 (18/01/2018)

-Fixed a Death Barrier at the Power Link from the Train Spawn
-Fixed a Zombie Pathing Issue
-Added 3 new WW2 Weapons (Waffe28, FG42, Gewehr43)

Thanks for playing!

Update: 18 Jan, 2019 @ 5:57am

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