Garry's Mod

Garry's Mod

ACT3: Arctic's Customizable Thirdperson (Weapons) 3.0
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Update: 7 Aug, 2019 @ 7:15am

- Fixed a few pistol animation issues with the new animation translate

Update: 7 Aug, 2019 @ 5:01am

- Added Walther P1
- Added M1911A1
- Added several new ammo types, spread across calibres
- Hopefully fixed the NPC dropped weapon crap once and for all
- Added new AI translation table based on HL2 code
- NPC animations improved; Metrocops now use the SMG hip firing position
- Gave aftermarket rails to several weapons
- Updated M1-22 texture with transparent bits
- Added "Sight Above Bore", which makes bullets come out a little lower that your eye position to make it simulate having a bore below your sight
- Further improved recoil mechanics
- Tankgewehr reduced sway and recoil, while increasing accuracy
- C96 now has a compact sight slot
- Attachment slots can now have "extra types" they can accept
- New animation translations for the players, allowing hold types for certain weapons to be improved. Among these is passive hold type, which now has a new crouch animation - it's a little jarring, but your model won't be sticking out as much.
- Heavy magazines now increase aim time and sway
- Stocks now have the primary downside of reduced sighted movement speed
- Cases now fade away in one second instead of 5 and will fade at spawntime + shell time, rather than spawntime + shell time + 5 seconds
- Cycling your weapon now comes with an animation
- CDTE recalibrated
- Hipfire recoil is now less than sighted recoil
- Loads and loads of other small bug fixes and tiny changes

Update: 4 Aug, 2019 @ 9:45pm

- mag.Skin now works on dropped mags

Update: 4 Aug, 2019 @ 8:57pm

- NPCs now drop loaded magazines
- NPCs are slightly more accurate
- Fixed issue with NPCs dropping weapons that looked like they had no attachments
- Added mag.Skin

Update: 4 Aug, 2019 @ 6:19am

- Added SEVEN new weapons:
- BAR (6 atts) (1 mag)
- StG 44 (7 atts) (1 mag)
- M1A1 Bazooka (0 atts) (3 rockets)
- M1919 .30 Cal (4 atts) (1 mag)
- M1 Thompson (1 att) (2 mags)
- MP40 (1 att) (1 mag)
- M1 Garand (6 atts) (1 mag)
- NPCs can now have randomized attachments
- NPCs can now have randomized ammunition
- NPCs can now have randomized magazines
- Red dot sights look better and get eye relief
- Replaced Predator scope reticles with more appropriate ones
- Fixed several minor bugs
- Bullets no longer do double damage when penetration is enabled
- Added 8mm Kurz ammo (3 types)
- Added .30-06 ammo (4 types)
- New blowback visual recoil! Should make guns a lot more fun to shoot
- Rail risers can no longer be infinitely stacked
- NPCs now have reload sounds
- NPCs are no longer pinpoint accurate; their weapon use depends more on their proficiency
- NPCs with machine guns will "strafe" targets, firing in long bursts across them

Update: 18 Jun, 2019 @ 9:54pm

- Fixed sights not aligning with recoil

Update: 17 Jun, 2019 @ 10:47pm

- Added the option to force server camera settings. Technically they were in this whole time, they just weren't visible as options.

Update: 25 Apr, 2019 @ 10:35am

- Added AO-552 sight.
- Bayonet capability
- More muzzle attachments
- Suppressors have different pitch shifts
- Added pistol scope
- Added pistol full size rail converter
- Added rail riser

Update: 13 Apr, 2019 @ 10:41pm

- Added garbage collection. It should be harder to run out of CSEnt indices now, especially on multiplayer servers.

Update: 13 Apr, 2019 @ 10:18pm

- Fixed bug where the Folding Foregrip wouldn't show up