Torchlight II

Torchlight II

Wildling (v.2279)
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Update: 1 Sep, 2013 @ 8:21pm

Published v.1166

A lot of improvements to Grasping Roots.

Update: 1 Sep, 2013 @ 3:01pm

Published v.1162

Fixed up Aspect of the Beast just a touch. Now works with skills like Murder of Crows and Thunder Wisp.

Changed the Tier 1 Gaea skill yet again. This time I like the way it works a lot better than previously. Check out Grasping Roots, your new active healing skill.

Grasping Roots strikes nearby enemies in an arch with life-hungry roots. Any enemies hit will be tapped by the roots, allowing any allies to drain the life from them for their own benefit.

At Tier 1 Grasping Roots takes on a little bit of a life of its own. Any enemies hit by the initial damage from Grasping Roots will have the chance to spawn root tendrils that will seek out 3 nearby enemies and tap them so allies can gain life from them as well.

Update: 25 Aug, 2013 @ 9:48pm

Published v.1106

Experimenting with a new Tier 1 Gaea healing spell. Let me introduce:

Rain Dance

A weapon buff that heals the caster and any allies near the target of his or her basic weapon attacks. Wielding one of the Wildling's favored weapons, the Bow, Greathammer, Polearm or Staff, will net all allies involved (including the caster) a damage shield as well.

At first, Rain Dance's duration is only 10 seconds and the Wildling will need to constantly reapply the buff, but starting with the Tier 1 bonus (easily attainable by level 10), Rain Dance lasts 1 minute making it a convenient buff that will help with the survival of those with melee or archery on the mind.

As a further bonus, and to offset Rain Dance's mana cost per strike, Rain Dance will confer a percentage bonus to all Melee and Ranged weapon attacks starting at Tier 1.

Overall, the healing on Rain Dance is less than Rejuvenate's was but will still help Wildlings hold their own in melee and help support their friends there as well. Rather than being a slave to casting Rejuvenate every 8 seconds, Rain Dance will free the Wildling up to assist with his or her other combat abilities.

Enjoy, and, please let me know if you like Rain Dance.

Update: 21 Aug, 2013 @ 9:49pm

Published v.1090

Big changes to Savagery. Check 'em out.

Some aesthetic updates to Natural Allies and the addition of a Natural Ally counter in case you were having trouble keeping track.

Update: 12 Aug, 2013 @ 3:11am

Published v.1080

Fixed an error where several skills that shouldn't have triggered on hit effects were indeed doing so.

Update: 12 Aug, 2013 @ 2:48am

Published v.1079

New Gaea Skill: Lotus Blossom - poison many enemies at once with this fire-and-forget ability designed to trigger your on-hit skill effects (like Prey on the Weak, Heart of the Pack, Nature's Ally [your charge summon] etc) as fast as possible.

Update: 9 Aug, 2013 @ 12:51am

Published v.1050

Minor aesthetics. Now a wider selection of hair for Wildlings and new starting outfit.

Changed the way Aspect of the Beast worked to help melee wildlings.

Update: 6 Aug, 2013 @ 11:00pm

Published v.1028

Added some druid-specific unique items.

Update: 6 Aug, 2013 @ 6:52am

Published v.1027

Introduces a new skill, Freezing Mist, in the Tempest tree. Freezing Mist will be a beneficial AoE buff/debuff for most Wildling builds. It can be used on allies or yourself to give a bonus to dodge chance or on enemies to inflict them with increased electric and ice damage.

Also changed some animations on skills such as Savage and Harass.

And gave Murder of Crows a minor damage buff.

Charge-summoned creatures won't flee from combat. They also should no longer intercept enemy missiles, Prey on the Weak orbs or block movement of other units.

Update: 30 Jul, 2013 @ 2:37am

Published v.933

Major changes to Fae Step. It is now called Take Flight.

Big changes to Acid Arrow. Now debuffs ranged attackers. No Flee chance.