Slay the Spire

Slay the Spire

The Necromancer
Showing 1-10 of 15 entries
< 1  2 >
Update: 13 Feb, 2019 @ 5:09am

Fixes:
-Fixed Death's Shadow crashing the game.

Changes :
-Added 11 new cards! Have fun finding those! (NOTE : Card art for these currently consists of recoloured base game cards; Once I've got more time I'll work on adding my own.)

Update: 12 Feb, 2019 @ 12:47pm

Fixes:
-Blood Magic using the wrong image. Shame on me, this was wrong since Blood Magic was added.
-Fixed Bone Spikes description to use the new format using Shatter.

Changes :
-Added 11 new cards! Have fun finding those! (NOTE : Card art for these currently consists of recoloured base game cards; Once I've got more time I'll work on adding my own.)

Update: 7 Feb, 2019 @ 9:09am

Fixes:
-Life Drain now correctly activates curl-up and does no longer ignore thorns.
-Life Tap no longer falsely exhausts when not upgraded.
-Bone Prison now uses StSLib's stun action, which should fix the issues it had.
-Consume Illness now also removes Constricted.
-Plague Bolt now also transfers Constricted.
-Negative Energy Mist and Blood is Power now correctly state the do not Exhaust when upgraded at all times.
-Spectral now reduces the enemy damage by half at the intent itself, fixing the issue of taking damage normally against block and some enemies healing for more than they should off of their damage.

Changes :
-Shade Step now draws 2 (3) cards instead of 1 (2).
-Blood Wake now deals 15 (20) damage to all enemies instead of 13(15)
-Added a new Keyword : "Shatter". This replaces the former unintuitive wording on cards that use Bone stacks. "Shatter 2" for example means "Consume 2 Bones for the following Effect".

Known issues :
-Blood Magic not taking into account Skeleton Dragon's cost reduction.
-Cards no longer change to reflect the respective HP cost when Blood Magic is active. This is a result of what was needed to fix NE Mist and BiP to correctly display their upgrades.
-Some rare cards feeling too weak (Cloud Kill, Blood Wake...). Currently deciding whether to buff them again or drop their rarity to uncommon.
-Vampire Lady and Princess always healing for 3 even if the enemy has intangible. Originally I set the healing to 3, period, because they were to weak when block ignored their healing. Currently deciding whether to buff them in other ways and make their healing be blockable.

Update: 24 Jan, 2019 @ 4:00am

-Fixed Life Drain going below a healing amount of 0 and thus crashing the game.

Update: 23 Jan, 2019 @ 6:17pm

-Fixed Skeleton Dragon to always be discountable by potions or other means. Once Bone Dragon has been reduced to 0 cost via Bones, it will not go back up even when losing bones.

Update: 23 Jan, 2019 @ 2:02pm

-Fixed Negative Energy Shield not applying the correct amount of negative strength on getting hit by multi-attacks.
-Fixed the player's part of Shackles of Pain decaying instantly.
-Buffed Cloud Kill to now only cost 2 (1) Energy.

Update: 23 Jan, 2019 @ 12:03pm

-Fixed Negative Energy Shield not applying the correct amount of negative strength on getting hit by multi-attacks.

Update: 23 Jan, 2019 @ 8:16am

-Fixed issues with Slay Living and its description not working as intended.

Update: 23 Jan, 2019 @ 7:31am

-Fixed various descriptions
-Removed Artifact from Bone Armor now applies 2 Bones (possibly one bones for each attack received?)
-Lowered the cost of Corrupt Power to 2 from 3.
-Buffed Summon Undead Army to now add 4 Zombies upgraded.
-Buffed Shackles of Pain to last 3 (5) turns.
-Fixed multiple stacks of Negative Energy Shield not applying multiple Negative Levels.

Update: 22 Jan, 2019 @ 1:11pm

-Clarified that Death Knights, Vampires and Zombies apply damage at the start of the enemy's turn. Thanks to RNGrizzly for catching that one.