ATLAS
[SPUK] Advanced Structures
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 26 Jul, 2019 @ 7:18am

0.9.0
  • new structure: campfire (default slots 45, range 1-250, supports locking and pin, crafting speed can be raised)
  • new structure: ice box (default slots 60, range 1-500, supports locking and pin, no floor required)
  • new structure: bookshelf (default slots 350, range 1-500, supports locking)
  • new structure: preserving bag (default slots 60, range 1-500, supports locking and pin, autocrafting turned off by default, higher crafting speed)
  • new structure: cheat box (can only be spawned in, includes every SPUK item for easy sandbox building and testing, refills on button click, very strong weight reduction so can be placed on ships, default transfer rate of 5 items/click - can be changed with button clicks)
  • new structure: wooden half door and gateway
  • new structure: wood and stone large wall
  • new structure: player shop
  • new structure: grill (default slots 100, range 1-500, supports locking and pin, crafting speed can be raised, no floor required)
  • adjustment: ATLAS raised the slot count for some structures, so did I.
    - large storage box default 100 slots (range 1-500)
    - small storage box default 40 slots (range 1-500)
    - loom default 60 slots (range 1-500)
    - tannery default 120 slots (range 1-500)
    - mortar default 60 slots (range 1-500)
    - forge default 120 slots (range 1-500)
  • adjustment: max stack size for all SPUK structures set to 100
  • bugfix: default slot count for smithy is now 200 instead of 150
  • bugfix: OverrideSlotsForge and OverrideCraftingSpeedForge are working now
  • bugfix: secondary menus for doors and crop plots are now working in single player

Update: 17 May, 2019 @ 7:00am

0.8.0
  • new structures: crop plots (can be picked up, snapping to floors and ceilings, soil can freely be set to all 6 bioms, added differences between small and large crop plot)
  • small crop plot: smaller in size and slightly easier minigame
  • large crop plot: can hold doubled amount on fertilizer and water, pipes have a slightly bigger watering area, tilling has a larger impact and you can till 5 instead of 3 times, minigame is much easier
  • change: default slot count for smithy raised to 200 as the vanilla raised, too, max possible slot count raised to 500
  • change: 2 new ini options for pick up config (NoPermanentPickup and PickupForDamagedStructures), they will only work for the smithy for now, all other structures still need the old ini options, I will change this over time so in the end all structures use the new ini options
  • bugfix: set tax rate option for the bank is back
  • bugfix: smithy refusing to use all of the slots should hopefully be fixed
  • bugfix: default elevator weight limits corrected

Update: 21 Feb, 2019 @ 1:33pm

0.7.1
  • bug fix: stone structures can be crafted again

Update: 21 Feb, 2019 @ 10:05am

0.7.0
  • new structures: crafting stations (adjustable crafting speed and slot count, with default config they are faster and bigger than vanilla stations), small storage box (slot count configurable), simple bed
  • 1 basic light (standing torch), 3 standing lights (2 street lamps and a metal torch variant)
  • new function: configurable weight limits for the elevators
  • new function: lighthouse and the new lamps turn on automatic at night and turn off in the morning (can be turned off server wide or on a per lamp basis), adjustable light options for the new lamps (brightness, radius, color), flames of the torches can be colored and you can input rgb codes for setting colors on all your lamps even, intelligent light switch (if auto on/off is enabled, but you need to turn on a light outside of the normal timeframe, you don't need to disable auto on/off, it will stay on till the next morning and then going back to normal on/off behavior, of course, this also works for turning a light off in the night)
  • fix for the windtower description

Update: 11 Feb, 2019 @ 6:29am

0.6.0
  • new structure: windtower - this is a lore friendly air conditioner which exists since ages in the middle east, it doesn't need power and keeps you and your animals cool, there are 3 config options: no cooling at all, range and cooling strength (see config section for more info)
    to build the tower you first have to place the windcatcher in the middle of a 3x3 ceiling area, then if you wish to extend downwards you snap on windtubes, finally, you snap on the outlet, you can now turn it on
  • new skill: Ancient Knowledge - for now the skill only includes the windtower and costs 2 points, you need to learn Esotery of building first
  • new structure: feeding trough - default spoiling time is twice as much as vanilla, spoiling time and slot count can be set via config option

Update: 6 Feb, 2019 @ 12:27pm

0.5.0
  • new structures: lighthouse (fuel consumption can be turned off with an ini), elevator, stone fence, bank (no foundations required), medium wood gate, signs, training dummy, canvas, wall hook (no fuel consumption), shipsyards, thatch building parts
  • new function: all SPUK structures with inventory are now locked by default and can be pin locked, no need for the ForceAllStructureLocking anymore, works on PVE and PVP

Update: 2 Feb, 2019 @ 5:33am

0.4.1
  • security update
  • small backbone changes

Update: 1 Feb, 2019 @ 12:20pm

0.4.0
  • new structures: medium stone gate (2x2), large storage box
  • new function: configurable auto open and close for all doors and gates
  • new ini options: OverrideSlotsStorageBoxLarge, DisableAutomaticDoors

Update: 29 Jan, 2019 @ 7:15am

0.3.0
  • damaged structures can't be picked up anymore by default
    -> but you can turn this behavior off with an ini option
  • missing wood and stone strcutures (Gates, Ladders, Wood Fences)
  • more ini options, you can now turn of the permanent pick up and instead give people a longer time after placing for free pick up, you can also turn everything off if you like it the retro way

Update: 26 Jan, 2019 @ 3:48pm

0.2.1
  • Fixing stone crafting costs