Sid Meier's Civilization V

Sid Meier's Civilization V

Civ Names by Policies
Showing 11-20 of 27 entries
< 1  2  3 >
Update: 29 Oct, 2014 @ 11:03am

Espionage dialog now shows only simple country names like "England".

Name is never changed to the same name (this error caused by changing of name parts, invisible in this name form).

Some errors in name choosing are fixed.

Short names have now the same form as corresponding full name, if random defaultForm is selected.

Update: 15 Oct, 2014 @ 10:45am

"Great" for some other states.

Fixed error in "Bishopric" chosing.

Update: 15 Oct, 2014 @ 10:35am

Fixed error in "Great Daimyo".

Shogunate can be "Great" now.

Update: 15 Oct, 2014 @ 10:24am

Spelling fixed: "Arch_i_bishopric".

Update: 15 Oct, 2014 @ 9:33am

New name form: "Kingdom of England" instead "English Kingdom". Setting for choosing old one.

Settings for turning off some words, which not everyone like in country names: "Soviet", "Fascist", "Reich".

Naming system for minor civilizations.

All modded religions now lead to common word "Holy" in country names.

Tooltip in DiploList for full country name.

Ready to localization.

Russian localization added.

Configurable time lag for name changing.

Many different names for early states.

Some religion specific names for autocratic and theocratic states.

Many small corrections in naming logic.

Code cleaning.

Update: 14 May, 2014 @ 2:55am

Update: 14 May, 2014 @ 2:35am

Better early state's names.

Duchies and counties appears later, not in ancient era (when social progress is low country has got a national name like "France" or "Petty Kingdom" even if it is small and monarchical).

Republics appears later now, but earlier than counties and duchies.

Now all policies are taken to account when calculating progress to say the state is early one. Country size is taken to account too.

Some support for custom religions (the religion name is used when there is no adjective for that).

Other tweaks in calculations.

Update: 18 Jan, 2014 @ 6:02am

Naming algorithm has rebalanced

Update: 3 Aug, 2013 @ 6:19am

  • Fixed bug in theocratic way chosing

  • Theocracy depends more on country religious unity and less on piety branch

  • Now civs which adopted many policies or have many cities become dictatorial rarely until chosing autocracy ideology

  • Custom civ's adjective is supported now

Update: 2 Aug, 2013 @ 11:55am

Fixed bug in log that stops mod working.