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t: someone that dont know how to code or even know how to change stuff in codes
somewhat incompatible with this mod. Spies cannot be assigned as thieves, and the spy interface is generally screwed up. I assume this to be a conflict in EspionageOverview.lua.
Can click it, but nothing happens.
(Using Vox Populi with EUI)
Otherwise, absolutely fantastic mod.
It seems to break the diplomacy button for me though for some reason? I mean it's there, but it doesn't do anything when I click it?
My sides, gone.
I mean, this mod is able to edit the civ name in-game, so would it be possible to create a mod that allows this to be done by the user.
Thanks, I think I found it. I just snip this part out then?
"if (not starting) then
if( (pd.player == pActivePlayer) or Teams[ pActivePlayer:GetTeam() ]:IsHasMet(pd.player:GetTeam()) ) then
local text = Locale.ConvertTextKey("TXT_KEY_NOTIFICATION_NEW_NAME", pd.currentName, pd.name , pd.state)
pActivePlayer:AddNotification(NotificationTypes.NOTIFICATION_PEACE_ACTIVE_PLAYER, text, text, -1, -1, pd.id);
end
end"
In LUA only. You can edit the file by any text-editor software.