Sid Meier's Civilization V

Sid Meier's Civilization V

Civ Names by Policies
487 Comments
o-Dawg 25 May @ 11:11am 
Is there a guide to every name you can get?
Hereward 8 Apr @ 11:42am 
The Diplomacy Overview screen is broken with EUI, after all. But I was getting the correct names, in English.
Ctrekoz 6 Apr @ 6:27am 
Maybe languages other than english do not?
Hereward 6 Apr @ 5:28am 
Is working with EUI for me.
Ctrekoz 3 Feb @ 11:26pm 
Strange that adopting only Piety is still Chiefdom, and finishing it is Kingdom instead of Theocracy, at least in russian localization. Religion is also founded.
Ctrekoz 3 Feb @ 6:42am 
Really tragic it doesn't works with EUI. Adds so much character!
Hebrux 23 Jul, 2024 @ 6:44pm 
EXCELLENT
Tundra 5 Feb, 2024 @ 4:47pm 
Still works! :)
Üstat Musab 8 Mar, 2022 @ 10:58am 
I want make Turkish localization
Krisdekat 22 Jan, 2022 @ 12:25pm 
I understand Vox Populi uses a revamped set of social policies and ideologies (e.g: liberty -> progress, honor -> authority, etc.), which renders the social-policy naming section of this mod nonfunctional. Has someone already created a modification for VP or has a guide on how to edit the values within the .lua? All the other functions related to religion and civ size seem to work fine.
Zadakualan 19 Feb, 2021 @ 4:53am 
I think I had an issue where sometimes when I enacted an ideology, I dont get the name change of the nation (e.g. Dem. Rep./Soviet Soc. or Soviet Republics), even when I havent pick any other policies after getting into one of the three ideologies. And when my nation is smaller, cities and/or land area wise, I still get the name change to "[name] Empire" idk if thats normal or what. Other civs (AI) when enacting ideologies, or just larger than my own has the correct name change while mine hasn't or (kinda) incorrect. How to modify?
t: someone that dont know how to code or even know how to change stuff in codes
Siveen 9 Dec, 2020 @ 9:33am 
How do I get involved with the translation process? Offering a german translation but unsure how to get started.
The Strangler 21 Aug, 2020 @ 12:48am 
@xX_Safety_First_Grenadier1803_Xx shut up, thanks :^)
Lex  [author] 22 Jun, 2020 @ 11:57am 
You may just delete or rename lua-files that overwrite vanilla ones. They are just for showing full country name in these dialogs.
16BitPotato 19 Jun, 2020 @ 11:10pm 
(2020-06-20) It has recently been discovered that the most recent versions of Vox Populi are
somewhat incompatible with this mod. Spies cannot be assigned as thieves, and the spy interface is generally screwed up. I assume this to be a conflict in EspionageOverview.lua.
Jiang Zemin 14 May, 2020 @ 7:45pm 
Is this a DLL mod?
xX_Safety_First_Grenadier1803_Xx 13 May, 2020 @ 12:38pm 
Don't bring politics into things, thanks. :^)
LNBalestra 10 May, 2020 @ 2:53pm 
@Lex will you make this work with the mod After the Revolution?
Light My Way 8 Dec, 2019 @ 4:20am 
Awesome one, that's what this game really needs! Спасибо большое!
Kahtini 29 Sep, 2019 @ 4:38pm 
YES! PERFECT!!!
Commissar 14 Jul, 2019 @ 7:25am 
Great mod!
Captain Stitch 3 Apr, 2019 @ 7:27am 
Thats a Cool mod dude! Nice one
RandomCrueltyGenerator 17 Feb, 2019 @ 7:56pm 
In my last game with this mod, I had so many city-state vassals that their names pushed my civ's description entirely off the loading screen, leaving just a big empty box with city-state names above it, lol.
Lex  [author] 11 Feb, 2019 @ 9:28am 
This mod doesn't touch any religion. So it should work.
sTAPler 10 Feb, 2019 @ 8:40pm 
does this work with mods that add new religions like calypso's colored religions
Full Spade 30 Jan, 2019 @ 7:17pm 
Hm, wish someone made it so you could make a national socialist empire - a tree with policies composite of the autocratic and order trees
Lex  [author] 2 Nov, 2018 @ 2:59pm 
Guys, you may just delete DiploList.lua from mod folder andthe button should work.
SCP Meme 2 Nov, 2018 @ 11:29am 
Just wanted to confirm that this mod unfortunately breaks the diplomacy button for me as well.
Can click it, but nothing happens.
(Using Vox Populi with EUI)

Otherwise, absolutely fantastic mod.
Super Earth Fire Department 22 Sep, 2018 @ 4:21pm 
What an amazing idea.

It seems to break the diplomacy button for me though for some reason? I mean it's there, but it doesn't do anything when I click it?
Korriban 20 Aug, 2018 @ 12:48pm 
You should make an update to it where custom civ names work with it too.
die!!die!! 20 May, 2018 @ 4:18pm 
"""fascism is evil, but this is just a game."""
you 27 Apr, 2018 @ 1:12am 
Doesnt even show in mod menu after subscribing
Mastul. 15 Apr, 2018 @ 10:40am 
Yes it does work with vox populi
DasaniCW 26 Mar, 2018 @ 10:23am 
does it work with vox populi
TheToquesofHazzard 10 Mar, 2018 @ 5:19pm 
Hey, does this mod work with modded Civs?
Salt Peter 14 Feb, 2018 @ 7:03am 
Anyway to make it so religion doesn't affect names? I personaly don't like it when every civ is called the _______ order or caliphate etc...
Baltimoron 13 Feb, 2018 @ 1:49pm 
Swedish Soviet Socialist Union.

My sides, gone.
Jarl Ballin' 5 Jan, 2018 @ 6:35pm 
I found a little bug. I play with the Xia Civilization mod by Tomatekh and I have discovered that this mod doesn't allow the Xia to use their UA.
Seven 18 Nov, 2017 @ 7:31am 
I just found out you can open the Diplomatic Overview with F4. But it would still be nice if you could fix it somehow :)
Seven 18 Nov, 2017 @ 4:20am 
Would love to keep playing with this mod, but the "Diplomacy" button (for Diplomatic Overview) is broken. I'm playing with the enhanced user Interface Mod.
Jozef 10 Nov, 2017 @ 3:20pm 
Would it be possible to create a mod that allows you to edit the civ or leader name?

I mean, this mod is able to edit the civ name in-game, so would it be possible to create a mod that allows this to be done by the user.
Lex  [author] 17 Oct, 2017 @ 12:25pm 
I did, but don't try yet its modding system. And it seems I need to wait for AI fixes, before the game will give me joy. Don't know, how many time it will take.
Suique 7 Oct, 2017 @ 3:51am 
Do you play civ vi? Can you make something like this for that game?
Hughmannity 5 Oct, 2017 @ 1:09am 
Ok, thanks!
Lex  [author] 4 Oct, 2017 @ 8:23pm 
It is working for all civs.
Hughmannity 4 Oct, 2017 @ 7:42pm 
Sorry if this has already been answered, but can you mod non-vanilla civilizations to have these variations yourself? Or do they automatically get these? (probably not)
DiscoInferno 4 Oct, 2017 @ 4:20pm 
Where has this been all my Civ gaming life? This is what gives the impression of an evolving nation and a unique world history. Thanks for this!
Lex  [author] 25 Sep, 2017 @ 2:58am 
Yes. Just delete these lines.
Scut 24 Sep, 2017 @ 6:20pm 
> In LUA only. You can edit the file by any text-editor software.

Thanks, I think I found it. I just snip this part out then?

"if (not starting) then
if( (pd.player == pActivePlayer) or Teams[ pActivePlayer:GetTeam() ]:IsHasMet(pd.player:GetTeam()) ) then
local text = Locale.ConvertTextKey("TXT_KEY_NOTIFICATION_NEW_NAME", pd.currentName, pd.name , pd.state)
pActivePlayer:AddNotification(NotificationTypes.NOTIFICATION_PEACE_ACTIVE_PLAYER, text, text, -1, -1, pd.id);
end
end"
Lex  [author] 24 Sep, 2017 @ 10:42am 
> Is there any way to disable the notifications when a civ undergoes a name change? There are some turns where I get ten notifications at once. I really don't care to be informed like that.

In LUA only. You can edit the file by any text-editor software.