Dungeons of Dredmor

Dungeons of Dredmor

B.A.C.K.R.O.N.Y.M.: PIXELS
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Update: 9 Mar, 2014 @ 9:53pm

Skill version 1.1:
*Changed skill from Rogue to Warrior.* A (large) part of me still wishes that melee Rogues were a thing that was viable, but it is not meant to be (and Warrior fits the intended playstyle a bit better).
All of the Combo targetHit and targetKill triggers had their names lengthened (lots o' whitespace) so as not to clutter the UI constantly.
Refresh Combo proc moved to Level 3 -- you no longer start building 1-kill combos until you have access to Combo Initiate.
Double Jump cooldown lowered to 14.
Reworked Dashing Strike and Shrike's Passage (because faking being a rutabaga just wasn't working):
- Both skills shanged to a single-target missile that knocks the target and teleports to its square
- Dashing Strike damage changed to "Melee attack plus :dmg_slashing:(1+0.5*Melee Power),"
- Shrike's Passage damage changed to "Melee attack plus :dmg_slashing:(5+Melee Power)"
- Dashing Strike cooldown lengthened to 40
- Shrike's Passage has a 33% chance to stun for 1 turn
- Shrike's Passage now costs mana: 16 max, 8 min, savvyBonus 0.12 (generally a few points more than Xeuclid's except at very low Savvy)

Update: 27 Jul, 2013 @ 1:00pm

First Steam Workshop release!
Prior patch notes and additional discussion can be found on the Gaslamp Games forum: http://community.gaslampgames.com/threads/backronym-they-bleed-pixels.6883/