Shadowrun Returns

Shadowrun Returns

Training Room and Testing Arena v1.9
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Update: 2 Aug, 2013 @ 6:10am

UPDATE 1.5 - In a big improvement to the save anywhere system, now you no longer have to port to another separate map in order to save. When you use the click-to-save feature, it just reloads the scene you're already in, with your progress preserved. This makes the process quite a bit quicker.

You can now ask the Arena Master to summon cloned ninjas to fight, in whatever numbers you desire. They can be summoned in a big group in the center of the Arena, or randomly spread out all over the map. While the ninjas are up in the Arena, if Harlequin is still alive, he temporarily fights on your side and cannot be harmed.

Also enlarged the Arena a fair amount, giving more room for fights to take place without always aggroing other groups of enemies nearby. Added some more walls around inside. The Ghoul Frenzy Mode is now somewhat less ridiculous.

Update: 31 Jul, 2013 @ 11:38pm

UPDATE 1.4 - This update is HUGE. I've incorporated into this pack a fully working proof-of-concept of a SAVE ANYWHERE system for Shadowrun Returns that I've engineered using nothing but the variables and triggers available in the editor. Any content pack could use these ideas and have the ability for the players to save their game, and their progress, anywhere.

This means in the middle of a scene, they could save, exit the game, and come back and load into where they last were, with all of their actions and achievements in the scene saved. And they said it couldn't be done!

It's fully integrated into this pack, so you can try it out and see that it really works. I'll be writing up a big guide about how exactly to do it, but for now you can see it firsthand and, if you like, open up my pack in the editor yourself and just take a look at my variables and triggers.

Also in this update, I added a few Goals to the arena, just little quest-like objectives with a bit of cute text in your quest items window. I didn't think the pack needed Goals, just being a trainer and test arena, but I wanted to include them as part of the proof-of-concept for the save system, showing that progress can really be retained even after leaving the scene and exiting the game.

Also added a tiny bit more dialogue to the Arena Master, and gave him the ability to turn on and off the hostility of the whole Arena at your request.

Update: 30 Jul, 2013 @ 4:40pm

No actual update, just changed version number and re-published in the hopes that it helps some people download the pack successfully.

Update: 30 Jul, 2013 @ 4:48am

Added some lighting in the Training Room, made the Karma eater also able to eat Nuyen. Made some large updates to the Arena, both cosmetic and functional. Talking to the Arena Master can now launch a few different events, including the crazy GHOUL FRENZY MODE. The Arena now has some walls and cover inside, and three additional encounters can be found within, including one fairly hard "boss" whom players of the main campaign will recognize and be eager to put down. Added a few miscellaneous triggers for fun here and there.

Update: 29 Jul, 2013 @ 1:13am

Added music.

Update: 28 Jul, 2013 @ 11:38pm

Update: 28 Jul, 2013 @ 11:26pm