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I suppose you haven't found a fix for the essence hole problem either? (during the christmas days, I tried the editor, googled and finally edited the SRR wiki a bit)
http://shadowrun-returns.wikispaces.com/Essence+Hole
Also, weird thing happened the other day. I had some outfits that got deleted from stash during UGC char transfer. Apparently, the "owned" tag was still set so I could not re-buy my favourite outfit. If you happen to know how to remove/recalculate those "owned" tags, that would be a nice 4th option for the eater...
Some issues :
- 1 asked for a straight10 millions, but some cyber were not available to me. I retried with another char that asked 8 times for 1 million and could buy anything he wanted. Strange !
- Some eye cyber have an arm icone
Same could be done for weapons.
-High damage single shot bolt sniper rifles. The 5.56 guns in the game do 10-16 per shot. A 7.62 round has roughly 3 times the energy and a 12.7 round has more than 10 times the energy. A single shot from a 12.7 can drop an elephant and an elephant is a lot bigger than a troll.
-Might be hard to manage the art for it, but mechanised armor like what some of the lonestar wear with a datajack requirement and strength/hp buffs would be good high end additions.
Feel free to tell me to take a hike if none of this blows your skirt up though.
-Leveled spells with damage to keep pace with guns. A full auto hit with a machinegun can do 64 damage for 2AP and with haste 4 you can shoot twice and reload every round. Nothing a mage can throw comes close to this level of damage output. Casting requirements that only certain races could achieve would be cool. Heal 2-5 as well as heal over time spells would be good too.
-Heavy guns with fairly high strength requirements. An elf walking around with an 80 pound M2 heavy machinegun is absurd even with their strength at the cap but a troll with 11 str? Why not?
-Moderately high cost, low essence implants with bonuses other than +base stat. Since there seem to be hard caps (for implants but not armor...) on things like strength and body, arms that either give decent hp bonuses, hit bonuses or perhaps melee damage bonuses would actually make them attractive choices for high karma players. As it stands, only move by wire is an atractive choice over free essence.
-Cloned tissue to remove chrome and restore essence.
But I still wonder if there would be an issue with an engine handling too much variables at the same time. What do you think?
Just pushed a small update, nothing changed in the mod, just a small possible fix.
Is this still happening to anyone else?