Crusader Kings II

Crusader Kings II

Fantastical Kingdoms
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Update: 7 Mar, 2019 @ 11:41pm

V1.2
-Shattered Worlds compatible now. Was my own stupid fault that it wasn't in the prior patch.
-Fixed a typo in my .mod file that crept up somewhere and might have been causing issues loading my mod for some.
-Fully compatible with existing saves.

NEW FEATURES
-9 new cultures bringing the total to 26 cultures: Barbarians, Babdadd (Arabian Nights themed), Goblins, Hunters, Black Knights, Ogres, Seyuun (basic human), Undead, and Guardians (African tribal).
-Removed the static background and added more portraits to most cultures bringing the total up to 26 of each sex (the maximum possible). Basically you should see more variety and less repeats.
-Many cultures were slightly redesigned. Now Beastman and Spriggans wear clothing for example. Demons had several of the more random races replaced so they flow better.

I would like to apologize if anyone's spouse or character now looks completely different. The initial release was pretty sloppy if I say so myself and most cultures I had to redo from scratch. This shouldn't happen again.

Update: 22 Feb, 2019 @ 10:32am

v1.1
Changed all spawning over to a checkbox system to choose cultures you want to spawn as you please.
Shouldn't affect games in progress since I only changed the generation code.
Also makes it easy for me to add more cultures to the mod that I don't necessarily like myself.

Update: 13 Feb, 2019 @ 5:44pm

v1.0
Initial release.