Space Engineers

Space Engineers

MA HeavyBridge
Showing 1-6 of 6 entries
Update: 15 Mar, 2019 @ 3:14pm

Script update to stop log spamming

Update: 17 Feb, 2019 @ 11:52am

-UV mapping tweak on both coffeemaker blocks
-Re-ordered component list so the meat is above functional line.
-Lightened up the grids and plates requirement by 30%
-Increased weld and grind time across the board.
-Small updates to pilot seat script. "Changes include a possible fix for the performance drops people have been having, clean-up of some unused leftovers and a bit of clean-up in the terminal controls for the Cargo selection."

Update: 17 Feb, 2019 @ 5:42am

-C1T Camera: Updated collision, I missed moving that when I offset the rest of the block yesterday for raycast reasons.

Update: 16 Feb, 2019 @ 12:18pm

-B1T adjusted texture map to avoid text clipping on the sides.
-C1T adjusted block offset so camera raycast doesn't detect it's own block.
-Programmable, added terminal highlighting
-Workstation tweaked console texture on sides to blend with the other blocks, it looked lighter there.
-C1B fixed "invalid triangle" error that was showing up in the log.

Update: 14 Feb, 2019 @ 6:44pm

Updated Vic's script to be compatible with upcoming SE major update.
Added LCD to name of A3T and E3T.
Removed the blank template textures from LCD list, reduced mod by 8Mb.

Update: 13 Feb, 2019 @ 6:57pm

Initial release.