Invisible, Inc.

Invisible, Inc.

Manual Hacking
Showing 21-30 of 33 entries
< 1  2  3  4 >
Update: 13 Feb, 2020 @ 11:38am

V.1.9:
- In LOS-limited (= weakened Incognita) mode, hijacked consoles and deployed laptops will allow Incognita to hack nearby devices in a 5 tile range even if no agent currently has eyes on them. (However, this won't reveal new devices)

Update: 5 Jan, 2020 @ 6:28am

V.1.8:
- Fixed `--------------------` log spam
- New ability: daemonsniffing. Agents with Hacking 3 can spend 1 turn to reveal daemon on adjacent device instead of breaking firewalls (like the slow hacking ability, will cost 2 PWR if Incognita is still enabled)

Update: 28 Aug, 2019 @ 6:10am

V. 1.7:
Added a 'Not enough PWR' floaty notification displayed at start of turn when you're playing with Incognita enabled and have an agent slow-hack a device with insufficient PWR. Mainly after I, the idiot who made this mod, couldn't figure out why the hack wasn't progressing until I went into the files. Rest assured the tooltips are now sufficiently idiot-proof.

Update: 6 Jul, 2019 @ 2:55pm

V.1.6:
- Fixed UI issue with firewalls not being displayed correctly in some situations with weakened Incognita
- Parasite is now affected by the LOS "weaken Incognita" nerf

Update: 24 Jun, 2019 @ 3:13am

V.1.5:
- Added new option to "weaken" Incognita instead of disabling her entirely: Breaking firewalls on a device will *only* work if you have line of sight on the device, meaning an agent or other player-controlled unit can see it! This should affect all icebreakers (including from PE, etc.) except for Parasite and Turing.
- Non-breaker target-based programs like Hunter, Lightning, etc. are not affected, for now, since they're already niche enough.

Update: 19 Jun, 2019 @ 4:42pm

(Removed a debugging feature left in by mistake)

Update: 19 Jun, 2019 @ 4:28pm

V.1.4 (part 2)
- Forgot to include the fast hacking ability in the previous update

Update: 19 Jun, 2019 @ 4:26pm

V.1.4
- Fixed compatibility with Endless daemons from Programs Extended and generally cleaned up
- Added extra loading screen tooltips to illustrate some mod features and encourage the player not to fear cameras
- Both manual hacking abilities will (for now, anyway) work on cameras, seeing as Buster Chips do as well...

Update: 6 May, 2019 @ 5:50pm

V.1.3:
Fixed slow hacking not cancelling properly if the agent moves away before it's done

Update: 21 Mar, 2019 @ 9:10am

V.1.2
Fixed an issue caused by starting a slow hack on a data bank and finishing with another ability.