Sid Meier's Civilization VI

Sid Meier's Civilization VI

Renewable Energy Complexity
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Update: 1 May, 2024 @ 8:12pm

Fixed some adjacency tooltip text.

Update: 15 Apr, 2023 @ 11:42am

fixed modinfo references to deleted file

Update: 11 Apr, 2023 @ 9:54am

backend changes for 6T compatibility

Update: 21 Jan, 2023 @ 2:17am

Renewables Power Plant building now affected by Science Foundations policy and City State bonuses (with Ethiopia DLC).

Update: 1 Mar, 2022 @ 12:48pm

- prepared compatibility for an upcoming mod

Update: 3 Feb, 2022 @ 10:06am

fixed collection improvement not appearing

Update: 22 Jul, 2021 @ 7:07pm

renewable power is now collected via improvement instead of a building. Big thanks to Albro for supplying their Power Station model from City Lights for this. Mod is compatible with City Lights, with both active the CL Power Station will take over the role of nenewable power collection.

Update: 12 Jul, 2020 @ 2:06am

- fixed text for Reyna not showing up

Update: 11 Jul, 2020 @ 3:18pm

- streamlined improvement power bonuses
- reworked improvement yield bonuses
- adjusted names for buildings, projects, and the resource
- added model for Battery Power Station

Update: 28 Feb, 2019 @ 1:21am

Uploaded correct files for v2.2