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It says "some" but I would like a more quantative statement if possible.
@nhwhiting: If you have improvements or Dam producing bonus-energy within the range of a Battery Substation, that energy will go into Battery resource. To later be used by a Battery Power Station, to power a city.
Aqueduct placement is all hardcoded.
Builders are fairly expensive this late in the game, earlier I had offshore wind farms buildable only by military engineers but then realized that this was a huge discount in reality. If they were districts, tile yields would become irrelevant and that's not fun, either.
It does not make sense to me that only one dam per city can produce power, does this mod lift that exclusivity, and if not can it be made to do so?
Regarding the volcanic soil / next to volcano, could the code used to determine valid aquaduct placement help in that regard? Or perhaps a different solution could be to treat Geothermal, Solar, and Wind as districts with no count per city restriction then placement code might be more easily leveraged. It always felt a little broken to me that builders could just plop them down
UpdateDatabase - Loading Data/ModSupport/CB_REC_TechCivic_BTT_6T.sql
Warning: UpdateDatabase - Error Loading SQL.
Renewable Energy Complexity's .modinfo is the only file in my setup referring to CB_REC_TechCivic_BTT_6T, and since I run 6T core, I don't have BTT.
Oversight, or do I have a bigger problem?
Say there's a City 1. It generates 50 power from renewables, and consumes 30 power. It builds the BPS. Then there is City 2 and City 3, and their city centers are within 6 tiles of the IZ of City 1. They generate 20 power from renewables on their own, but needs 30. So, the BPS from City 1 should transfer that 20 excess power it has to Cities 2 and 3, 10 each. Make sense?
Other possible mod integrations: Volcanothermal Plant from A Mountain Is Fine Too, the Biofuel Plant improvement from Hybrid Rice and Biofuel, and the Natural Gas Power Plant from Natural Gas.
The 5 "boxes" of info here are clear, maybe this also need a info-box?
Last 2 post you had here 4h ago, explained it much better. :) Does it collect anything from a Hydroelectric Dam?
Can offshore and land wind farms be used to collect batteries or can it only come from placing solar farms on desert, like you said?
When I've played before, collecting batteries wasn't any issue. Maybe my game was having a memory leak due to map size and other mods. Either way thought you might like to know. Cheers.
Thanks for clarifying!