Counter-Strike 2

Counter-Strike 2

dz_Harvesters_beta
Showing 1-10 of 17 entries
< 1  2 >
Update: 18 Jan, 2021 @ 8:28am

-Forests build in the north
-Water texture changed
-Grass making thingamajig changed
-1 extra building in the northern hills (house14_survivalist)
-Some changes inside the buildings and around them

-Fixed a bug where you could pass throu the fence links on the east side of the map and removed barbwires from said fences
-Fixed some minor bugs with some rocks
-Slightly optimized the northern hills

134.904 MB

Update: 29 Nov, 2020 @ 6:01am

-Quickfix for the shadows caused by the skybox
-And fixed some shadows in some buildings
-McClubhouse has been build more, extra lights, props and places to be. You can now stand on the cameras to climb on top of the roof. Also adjusted some of the props so that their not in the way of a door or a pillar.
-The "ruined garage" has more lights

130.968 MB

Update: 25 Nov, 2020 @ 12:13pm

-Redone the map edges
-McClubhouse can now be accessed, and it has proper lights and doors
-Done some work on the forest, south-side
-Ambient sounds near water, more to come soon on more objects
-Added a skybox
-A small hidden sniping spot added on top of a tree near western bridge

129.956 MB

Update: 7 Aug, 2020 @ 4:36am

-Removed the red fog, it could cause lag and would be annoying to the eye
-Instead theres a chainlink fence to signify the edges
-A small extra playable area added

A slight drawback

124.153 MB

Update: 22 Jul, 2020 @ 2:50am

-Water works properly
-Heavy amounts of optimization
-Changed the position and rotation of some buildings
-Reworked some buildings
-Deleted some unnecessary left-overs from previous updates
-Added maps on the tablet and when picking your spawn
-Theres a red fog in the edges of the map to signify where the player cant go to
-Changed trigger_push to a PLAYER CLIP on the edges of the map
-Making the forests look good, but not even close to being done
-Displacement changes

Im not sure I remember what has changed since last update due to working on and off again, but ill write them as I remember them

There are also a lot of things that have been left undone, but ill do my best next update

120.365 MB

Update: 22 Jan, 2020 @ 11:31am

-Lot of changes to the main building at "Farmhouse"
-Changes to the soundscapes
-Grass has been fixed again, will most likely break again too
-Lot of entities included that are being used in other gamemodes of this map

There was much more to this, but due to me working on this map on and off, i dont remember much

102.109 MB

Update: 13 Dec, 2019 @ 3:42am

-Fixed a major grass proplem ive had on my map for a long time, but to fix it I had "borrowed" Selfish player´s grasstype map without permission, so big thanks to him. Someday ill make my proper own grasstype map

-Minor optimization
-Slight changes to some displacements
-Some more props

Its a fairly small update if we are not talking about the grass


100.143 MB

Update: 12 Dec, 2019 @ 5:04am

-Changed the position for the "tomato field" from behind the middle building to what was supposed to be "Lumberyard", overall made the tomato field much bigger
-Slight optimization
-More dz loot in the fields, forests, anywhere
-Completely removed the sewer by the lake, it obviously doesnt fit the map
-Changed the roads slightly
-More foliage to specific areas, much more later

Next i have been thinking of trying out adding a full on nav_mesh to the map, dont know it its going to work, neverthless if its worth the try even
Also might finally put lights in to the buildings

101.025 MB

Update: 27 Nov, 2019 @ 11:36am

-Changed the player model to be KSK instead of the separatists

I feel like the map is too open for stealthy plays so this can give a slight advantage on keeping quiet

NVMND fuck valve for changing how the KSK looks

100.788 MB

Update: 27 Nov, 2019 @ 1:14am

-Added a small nav file
-More environments at Rocky Hills and the river next to it
-Updated the main house at Lion´s rock
-More visleaf optimization
-Added 1 more area: House7_tree which can be found by the river between the hills
-More dz loot
-Small water fix, again
-Small railing added to the road, and the road overall needs a rework
-For the hell of it, there are 8 tokens found around the map as collectibles, they dont give anything, but if bored, go find em

100.788 MB