Kenshi
NPC Town Guard Mission
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Update: 5 Jun, 2021 @ 7:21am

ver.26
Removed from normal strength enemies: anti-slavery

Update: 5 Nov, 2019 @ 9:49am

ver.25
Changed so that raiders do not use town beds when withdrawing.

Update: 29 Oct, 2019 @ 7:11am

ver.24
Fixed the failure judgment of the client (gatekeeper).

Update: 14 Oct, 2019 @ 8:34am

ver.23
Fixed a bug that once a security mission was completed and a security mission was performed again, the gatekeeper or client cannot receive the security mission.

Update: 14 Oct, 2019 @ 7:31am

ver.22
Fixed a bug that caused the relationship with the Mercenary Guild to get worse.

Update: 11 Oct, 2019 @ 5:51am

ver.21
Adjusted NPCs attacking Shark
Hounds, Blackshifters and Stone Rats will not assault the shark.

Update: 5 Oct, 2019 @ 8:07pm

ver.20

Added support for MOD "Hives Expanded", "Cannibals Expanded" and "Shrieking Bandits Expanded" created by Circumsoldier.
Vanilla NPCs will spawn if you are not using MOD.

Added new raids.
Cannibals assault (Cannibals Expanded)
Fogmen assault (Hives Expanded)
Shrieking Bandits assault (Shrieking Bandits Expanded)
Shrieking Bandits assault (vanilla NPC)
* Currently, there are two types of raids corresponding to vanilla raid and MOD.

Update: 4 Oct, 2019 @ 4:09am

ver.19

Removed all spawns of wandering security guards.
From now on, security guards will only be in town.


Security missions can now be started from the Mercenary Guild who stays in town.
Talk to the Mercenary Guild and select the option "Let's talk about other things" to switch to the security mission option.
If you select "Ask for mercenary work", you will return to the mercenary options.


The security mission period has been changed from two days to one day.


Changed security mission options.
Separated the options for starting missions and changing difficulty.
If you ask for a security job, the task will start immediately without setting the difficulty level.
The difficulty level can be changed at any time.
Changed to be able to cancel the mission by talking to the guards and mercenaries during the security mission.


Added number of enemies to the difficulty setting for security missions.
There are three difficulty settings: “Raid frequency”, “Enemy strength”, and “Number of enemies”.


Slightly increased the types of assault.


Added another mod NPC to the attacker.
Compatible MOD
Chickens
Animals, Animals, All Kinds of Animals
If you do not use the above mods, vanilla NPCs will spawn.


Known bugs
If you change the difficulty level of the “attack frequency” during the security mission, the timing of the attack will be initialized and the assault will occur immediately.

Update: 17 Sep, 2019 @ 5:17am

ver.18
Changed to be able to ask for another request even if the Security Guard is guarding the bodyguard or base.
* Please note that the request will not be updated even if you make the same request.

Update: 27 Aug, 2019 @ 6:26am

ver.17
Updates for compatibility.