Slay the Spire

Slay the Spire

(Moved to Downfall) The Guardian
Showing 11-20 of 53 entries
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Update: 9 Mar, 2019 @ 3:43pm

0.4.9

Fixed Charge Up+ not gaining its upgrade effect.

Update: 9 Mar, 2019 @ 1:35am

0.4.8

A new Uncommon relic has been added! This relic can be acquired through normal means, or through one of the Guardian-exclusive events.

Sentry Beam now places a Sentry Wave into Stasis rather than onto the top of your Draw pile. Sentry Wave changed in the same manner. This was done to prevent some exploit potential with these cards constantly cycling each other, but mostly was done to more uniformly represent the theming of the card - you Beam one turn, then Wave the next. Drawing a card to dodge the 'wait time' is an easier task than manipulating a recently added Stasis card.

Possible fix for Guardian alternate Shrine events appearing on other characters.

Update: 8 Mar, 2019 @ 12:34pm

0.4.7

Balance

Hammer Down (Construct crossmod) now Exhausts.

Mass of Thorns (Infinite crossmod) now Exhausts if you have Artifact.

Mass of Bombs (Infinite crossmod) now Exhausts if it creates 2 or more bombs.

Group Slam (Infinite crossmod) now Exhausts if you have 3 or more Strength.

Bugfixes

Fixed Compile Package's Shapes text stating 'Repulsor Protocol' instead of just 'Repulsor'.

Fixed Reroute played after a Reroute losing the second one's ability to move a card into Stasis.

Update: 7 Mar, 2019 @ 2:16pm

0.4.7

Defensive Mode's penalty has been changed from -1 Strength to dealing 25% less damage. This was done partially to reduce the overall potency of Defensive Mode builds, but also because Strength is coded in a special manner which makes it very difficult to make it behave in a way identical to the other effects (not absorbed by Artifact). Whenever negative Strength is applied, it becomes a debuff, unlike Evasive Protocol which reduces an existing positive Dexterity amount. The 25% is also a cleaner reduction for most of the Guardian's effects when taking multihit into account - Strength reduction is harsher on some cards than others. Note that this stacks multiplicatively with Weak, so if you are Weak in Defensive Mode, you deal 56.25% damage, not 50% damage.

Fixed Exploit Gems+ stating it granted an energy. This was removed many updates ago but the card description still listed it.

Update: 7 Mar, 2019 @ 12:28am

0.4.6

Fixed Construct cross-mod things appearing in normal card pool.

Added a new cross-mod interaction with Infinite Spire.

Update: 6 Mar, 2019 @ 11:20pm

Patreon supporter update, now including Alvin Tsang!

Update: 6 Mar, 2019 @ 1:37pm

0.4.5

Added the first piece of Crossmod content for Guardian, crossing over with the Construct mod.

Update: 6 Mar, 2019 @ 12:53pm

0.4.4

Balance

Charge Up, when upgraded, now... Increases... it's cost by 1. This is a strange upgrade to be certain, but it effectively doubles the power level of the card.

Compile Package now has a new Package that can appear, representing everyone's favorite (but thus far neglected in the Compile Package options) construct - the Defect. Defect's Package includes Reroute, Preprogram, and Time Capacitor, which gives a decent zero-cost package of Stasis cards.

Update: 6 Mar, 2019 @ 11:33am

0.4.3

Bugfixes

Fixed an issue where cloning a card (such as through Dolly's Mirror) would create a 'gem link' between the copies, so if a gem was placed into one copy, it would also be placed in the other. While hilarious, this was definitely not intended.

Fixed an issue with Fast Forward+ causing many bugs when triggered on Stasis cards with only 1 turn counter remaining.

Fixed Double Strike and Double Defend not being saved properly, being loaded as copies of Madness instead when a run is loaded.

Fixed Pocket Sentry still having its old effect in addition to the reworked one.

Update: 6 Mar, 2019 @ 5:14am

0.4.2

Fixed some cases where open sockets not properly being detected when entering a Rest Site or a socket-related event.