Slay the Spire

Slay the Spire

(Moved to Downfall) The Guardian
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Update: 2 Mar, 2019 @ 10:43pm

0.2.2

Bugfixes

Fixed Stasis Strike to correctly be an Attack, not a Skill.

Fixed Stasis Engine not having any extra effect with multiple copies played.

Fixed Gatling Beam not gaining proper damage bonuses while in Stasis.

Fixed Gatling Beam dealing 0 damage if it was placed into a Bottled Black Hole.

Update: 2 Mar, 2019 @ 9:59pm

0.2.1

Balance

Prismatic Beam and Barrier, when upgraded, now add a 3rd socket instead of increasing base values.

Bugfixes

Fixed an issue with Vent Steam not showing its socket text when upgraded.

Update: 2 Mar, 2019 @ 9:30pm

0.2.0

Content

A new Shop relic has been added! Cooling Fluid increases the turn counter of any card with a Tick effect that enters Stasis by 2. Since this isn't too useful without the first tier of Tick-related unlocks, this relic has replaced the Bronze Armor Plate in the unlock system. Bronze Armor Plate is now always available regardless of Guardian unlock XP.

A new Event has been added to the City! The Grim Forge awaits...

Balance

Mode Shifter now grants 3 Defensive Mode and 15 Block, and makes Block not be removed the turn Mode Shifter activates.

Temporal Shield reduced to 5/7 Block.

Temporal Strike reduced to 6/8 damage.

Stasis Field reduced to 6/8 Block.

Stasis Strike reduced to 7/9 damage.

Charge Up block increased to 12/15.

Vent Steam now only applies 2 Vulnerable unupgraded, but has both sockets by default. Upgrading it adds 2 Weak.

Bugfixes

Fixed Guardian-specific events not interacting properly with the Jungle mod.

Fixed Repulse card art being Skill-sized, not Power-sized.

Update: 2 Mar, 2019 @ 6:24pm

0.1.4

Bugfixes

Fixed HyperBeam exhausting when it did not state as such.

Renamed 'Fleeting' keyword to 'Momentary'. Fleeting is already an established keyword on other mods through STSLib.

Fixed crash related to Guardian Whirl being played through the hubris relic Reverance, or the Construct relic Wedding Ring (or other "cheat" methods).

Fixed Fast Forward not exhausting when unupgraded.

Fixed Bottled Black Hole incorrectly placing the card into stasis without removing it from the draw pile.

Update: 2 Mar, 2019 @ 9:08am

0.1.3

KOR localization fix for keywords.

Update: 2 Mar, 2019 @ 5:53am

0.1.2

Added Korean localization thanks to Dalamzi & Tokbum.

Bugfixes

Fixed Fast Forward+ still exhausting.

Update: 2 Mar, 2019 @ 4:24am

0.1.1

Bugfixes

Fixed issues with Campfires if you had a lot of other campfire-option-adding relics.

Fixed not being able to Enhance if you were not playing the Guardian. If you enter a rest site and have a Gem and a card with an open Socket on another character, the Enhance option will appear, but it will remain unseen otherwise.

Changed the wording of Aquamarine and Fragmented Gem to avoid keyword conflicts, particularly with the mod Replay the Spire.

Fixed Exploit Gems+ having an unlisted 'gain 1 energy' effect.

Fixed Spheric Shield's Blur effect sometimes not decaying or stacking properly.

Shrunk the campfire character image a bit to prevent it from overlapping on top of campfire buttons.

Fixed Stasis Engine triggering off of non-zero-cost cards.

Update: 1 Mar, 2019 @ 6:40pm

0.1.0

Balance

Gatling Beam redesigned. Now is a 2-cost Attack which places itself into Stasis. When it's turn counter is reduced, it fires an 8-damage beam at a random enemy for each turn it has been in Stasis. This makes it deal 8, then 16, then 24 damage over the course of 3 turns. When the card would leave Stasis, it is instead Exhausted.

The effect of 'when this card would leave Stasis, Exhaust it instead' which is now shared by Gatling Beam and Time Bomb is now a keyword called 'Volatile'.

Orbwalk is now Volatile when not upgraded. Upgrading removes Volatile.

Effects that are triggered whenever the card's turn counter is reduced while in Stasis now has a keyword called 'Tick'. This appears on Orbwalk, Gatling Beam, Shield Charger, and Fierce Bash.

Spheric Shield is now a skill, which grants 15 Block, and 2 turns of preventing Block removal (Blur's effect), and still puts you into Defensive Mode.

Bugfixes

Guardian Gear now correctly states that it replaces the Mode Shifter.

Updated keyword text for Accelerate effects.

Updated some opposing Construct enemy barks that were bleeding off of the speech bubble.

Update: 1 Mar, 2019 @ 1:35pm

0.0.7

Fixed Poly Beam and Gatling Beam gaining double damage bonus from Strength.

Fixed a formatting typo in Temporal Chamber event.

Update: 1 Mar, 2019 @ 12:58pm

0.0.6

Balance

Ruby reduced to 1 Fleeting Strength.

Emerald reduced to 1 Fleeting Dexterity.

Bugfixes

Fixed Poly Beam and Gatling Beam not gaining some damage bonuses.

Fixed Accursed Blacksmith being able to appear twice in one run, one modified and one unmodified.

Fixed one string not being in a localization file for translation purposes.

Fixed Piercing Hide's gems not activating.

Added a brief delay in between Poly Beam and Gatling Beam's hits.