Torchlight II

Torchlight II

Minigun Weapon (v.13)
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Update: 25 Nov, 2022 @ 4:38am

Published v.13

Thank you to the people whom are still using this mod and leaving comments after all these years.
Unfortunately, I am unable to put in too much time on continuing, but I feel sad that this mod caused crashes and corrupted save files, therefore I decided to update this to be as independent as possible without using other skills/items as a final build.

Although it won't un-corrupt the save files that has already used the Coolant, but I hope it will let future playthrough be safe and compatible with other mods.
Thank you for the support all these years.

Update Notes:
Removed Coolants totally.
Miniguns now functions standalone with the weapon itself, but I had to make sacrifices on the heating/cooling systems to become simpler.
Takes about 2secs to cool off the heat and works while using skills.
Blue aura means minigun is cooling down.

Update: 2 Mar, 2017 @ 7:27pm

Published v.10

Update Notes:
*Most likely final update*

Miniguns
- Will not stop firing when overheated now
- Overheated will now cause reduction in damage (up to roughly 50%) and wider spread of bullets
- Will now cool down slightly when not firing even without "Coolant" leant

Coolants
- Is now optional
- Now will prevent reduction in damage when overheated but still has wider spread of bullets
- Now works while firing so able to maintain higher efficiency rate of fire
- Increased loop timers and reduced cool down effect as it works even while firing miniguns

Update: 16 Aug, 2013 @ 9:20pm

Published v.9

Support:
- Removed Coolant from Pet's Shopping List to avoid conflicts with pet mods as now General Goods Merchant will sell it without conflicts

Update: 12 Aug, 2013 @ 8:51pm

Published v.8

New feature! (Thanks for [d20]Shaddar'rim suggestion)
Balances:
- Miniguns now spins-up shooting 2 projectiles at start and adds more projectiles the longer you attack instead of random projectiles numbers
- Number of projectiles decreases as your weapon cools down
+ This is to avoid straight burst dmg due to the multiple projectiles. Hope it helps balancing the Minigun further

Changes:
- Increased Coolant Twin-Valve and Coolant Tri-xtreme drop chances

Update: 12 Aug, 2013 @ 12:04am

Published v.7

New!
- Added new types of Coolant that is more effective than the basic one that is being sold. Can be obtained from drops
> Coolant Twin-Valve : Cools down every 1.25 secs
> Coolant Tri-xtreme : Cools down every 1 secs
> Coolant renamed to Coolant Prototype

Fixes:
- Miniguns now have a different icon at the gambler to differentiate with Cannons

Balances:
- Slightly lowered Miniguns damage as they shoot multiply projectiles per attack

Update: 10 Aug, 2013 @ 7:50pm

Published v.6

- Added "Coolant" to be sold at General Goods Merchant
- Disabled "Coolant" to be dropped naturally as only 1 is needed to learn skill

+ Further tweaked files to avoid conflict with other mods. Should not have any conflicts with Merchant and Loot mods now.

Update: 10 Aug, 2013 @ 2:46am

Published v.5

Balance:
- Tweaked attack speed of some Miniguns
- Slightly reduce projectiles distance to avoid killing without seeing as much as before

Fixes:
- Added some missing Miniguns
- Changed Coolant to be Potions instead of Scrolls so it will drop naturally more often without changing loot tables

Update: 8 Aug, 2013 @ 7:12am

Published v.4

Added "Overheating" feature. "Coolant" can be bought from Pet Shopping List or drops with scrolls

Update: 6 Aug, 2013 @ 7:19pm

Published v.2

Tweaked to slightly favor Miniguns instead of Canons on drops.

Update: 5 Aug, 2013 @ 11:26pm

Published v.1