Kenshi
Confederated Cities
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Update: 10 Mar, 2019 @ 6:57pm

Update: 10 Mar, 2019 @ 3:05am

Update: 6 Mar, 2019 @ 12:33pm

Added two new towns
Added two new starts
Tweaked starts

Update: 5 Mar, 2019 @ 2:16pm

Just quickly added roaming squads for the CC.

Update: 5 Mar, 2019 @ 12:44pm

BEEP here to present another update! Slave farm south has been added to the override list! All the over rides seem to be working so far, though this is kenshi. Soooo it might just stop working because it just does not want to work! Also, I might be making a few more tweeks to them to make sure they over ride what I want them to, but they seem fine for now.

Update: 4 Mar, 2019 @ 11:50pm

Had to make a quick couple of edits, there was a few things I missed in creating the world states.

Update: 4 Mar, 2019 @ 11:09pm

BEEP BEEP NEW UPDATE!!
Added three more world states, one for Catun and one for the slave markets to be taken over by the Confederated cities. The last override is for the Tech hunters/Anti-slavers to take over the city, For them to take over all that is needed is to wipe out the council and that Tinfist is alive, to get the UC to take over the city Tinfist has to be take care of first then the council, in that order. Almost forgot, I also changed the soldiers and police up a bit to make them a bit more unique and to try to set them apart from the other factions. ((Side note, this does not affect the base game police or mercenaries as to not completely mess things up!))

Update: 4 Mar, 2019 @ 11:04am

Update: 4 Mar, 2019 @ 10:09am