Slay the Spire

Slay the Spire

The Duelist
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Update: 8 Feb @ 12:49pm

Full patch notes available here: https://github.com/adambennett/StS-DuelistMod/releases/tag/v4.1.0

Update: 25 Dec, 2023 @ 10:03am

Content Updates
-------------------
- Added new cards: Flying Elephant, Infernity Pawn, Infernoid Devyaty, Plasma Ball, Void Apocalypse

Balance Updates
-----------------
- Slight modifications to various reward pools - cards removed or added
- Wild Nature Release damage reduced from 3 -> 1
- Removed Tribute cost from Diamond Dust, reduced damage from 16 -> 14
- Bazoo the Soul Eater no longer Exhausts
- Fencing Fire Ferret effect values modified slightly
- Prevented Nemleria Louve from always generating the same Nemleria card
- Defensive Tactics plated armor gain reduced from 4 -> 2
- Snowdust Dragon base cost reduced from 2 -> 1, damage decreased from 18 -> 14
- Skullgios rarity increased from Common -> Uncommon, upgrade damage increased from +3 -> +4
- Dark Magician rarity increased from Common -> Uncommon, base cost reduced from 2 -> 1
- Electrowhip tribute cost reduced from 3 -> 2
- Sanga of Thunder damage decreased from 16 -> 12, tribute cost reduced from 3 -> 2, upgrade no longer reduces tribute cost by 1
- Skilled Dark Magician switch from tribute 3 -> summon 2, damage decreased from 10 -> 4
- Added Endure effect to Armored Rat

Bug Fixes
-----------
- Fix issues with card glow not resetting properly to Blue in all cases
- Improved damage effect implementation of Wild Nature Release
- Fixed an issue where Ferret Token was not properly registered as a Beast
- Fixed an issue where Blizzard Warrior was not channeling the correct number of Frost
- Fixed an issue where tier score labels were not properly redirecting players to the metrics site when clicked
- Fix Electric Burst relic description

QoL
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- Doom Dragon -> properly renamed as Infernity Doom Dragon

Update: 20 Dec, 2023 @ 9:28pm

Major v4.0.0 update!

Full patch notes available here: https://github.com/adambennett/StS-DuelistMod/releases/tag/v4.0.0

Update: 3 Dec, 2023 @ 1:39pm

No update made to the mod itself. I made some mistakes on my computer and accidentally deleted my upload keys, so I had to make sure I was actually able to update the mod again before v4.0.0 drops on 12/20.

Check back then :)

Update: 2 Aug, 2023 @ 12:53am

Update: 27 Mar, 2022 @ 7:17pm

Bug Fixes
-----------
- Custom selection screens that used to crash the game should be a lot more stable now (i.e. SpireTome, Card Pool Relics)

- Fixed Ice Hand not applying Frozen until the turn after it was supposed to

- Fixed a small typo on Yami Form choice cards (Toon_pool -> Toon)

QoL
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- Add a toggle for hiding Tier Scores on reward screens

- Megatype cards will no longer appear in boosters they don't belong in
- For example, Dinosaur packs will not contain any Megatype monsters anymore
- This should make booster appearances a lot more fun and balanced, especially for the Standard Deck

Update: 21 Feb, 2022 @ 12:26pm

Bug Fixes
----------
- Fixed a major issue with certain relics/cards/powers disabling Duelist cards from being playable
- This fix should include improvements to the message that yugi will display when a card is unusable due to a DuelistMod trigger
- Fixed an issue with the way the Obliterate power worked
- Nimble Angler: fixed card not summoning
- Tribute to the Doomed: fixed card crashing when magic number is reduced below 1
- Cloning: fixed card crashing when magic number is reduced below 1
- Dark Paladin: fixed card crashing when magic number is reduced below 1
- Fairy Box: fixed card crashing when magic number is reduced below 1
- Phoenix Feather: fixed card crashing when magic number is reduced below 1
- Predapruning: fixed card crashing when magic number is reduced below 1
- Wiretap: fixed card crashing when magic number is reduced below 1
- Reinforce Truth: fixed power crashing the game
- Spirit Force: fixed power crashing the game
- Weapon Change: fixed power crashing the game
- Bombchain: prevent occasional game crash
- Spellheart (relic): prevented Soulbound cards from being removed
- Improvements to some Exodia deck issues surrounding other sources of card removal & adding
- MegaConfusion checks cards to ensure they have summons/tributes to modify before updating any of those values, preventing odd behavior
- Duelist Power (relic): now properly grants Vigor every other turn
- Power Kaishin: now actually uses magic number to apply Magicka
- Mayakashi Metronome: now will actually resummon cards
- Parasite Paracide: now tributes properly
- Call of Mummy: now will work correctly when played while using the Metronome Deck


Balance Updates
----------------
- Removed Fairy Bottle (potion)
- Light orb: completely changed the passive mechanic from increasing buff stacks -> random chance at increased max HP
- Witch of Black Rose: increased cost from 1 -> 2, upgrade now increases summons instead of base cost
- Armed Dragon Lv. 5: added upgrade to damage
- Egg Token (relic): reduced Monster Egg copies added to your deck from 3 -> 2
- MegaConfusion no longer will modify tributes on cards while playing below Challenge level 2
- Simplified the odds calculations for Raigeki and Crystal Raigeki stun effects, which should make them easier to modify using Solder effects
- Electricity now greatly improves the odds of Raigeki triggering the stun effect
- Lost World: now increases damage by 15%(25%) instead of 10%(10%)
- Jurassic Impact: slightly modified the percentages on the upgraded version
- Frostosaurus: reduced base cost from 2 -> 1, upgrade now switches to X+1 effect instead of lowering base cost
- Iris Earth Mother: reduced channeled orbs from 2 -> 1, upgrade no longer increases orbs channeled
- Magician's Rod: upgrade no longer deceases base cost, now improves magic number 2 instead of 1
- Sabersaurus: reduced base summons from 3 -> 1, upgrade no longer increaes damage or summons, upgrade now reduces base cost by 1
- Blizzard Warrior: increased damage from 8 -> 10
- Dark Horizon: increased tributes from 1 -> 2
- Dark Paladin: decreased damage from 24 -> 18, upgrade switched from reduced tributes to increased damage
- Doom Shaman: block from 11 -> 10, orbs channeled from 3 -> 2, orb strength from 6 -> 5, tributes from 3 -> 4, upgrade switched from block +5 -> orbs channeled +1
- Icy Crevasse: focus from 3 -> 2, max summon reduce from 3 -> 2, frost channeled from 2 -> 1
- Power Kaishin: magicka gain from 2 -> 4, upgrade increases magic number further by 1
- White Magical Hat: magicka gain from 3 -> 4, upgrade increases magic number futher by 1
- Several Mayakashi cards have lost their Exempt status to make the Mayakashi Metronome work correctly


QoL
----------
- Added a new config menu option to disable tier score buttons from opening the website when clicked
- Actions taked via the Haunted debuff are now logged into the dev console so you can view a history of the last few actions by pressing ~
- Nameless (relic): Added actual gameplay description to the nameless tomb relic


Art/FX
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- Updated and improved cart art and googly eyes for the following cards: Fossil Dragon, Fossil Knight, Fossil Skullbuggy, Fossil Skull Convoy, Fossil Skull King, Fossil Skull Knight
- Added relic art for the following relics: Point Pass, HP Box, Metronometry, Wirebundle
- Added power art for the following powers: Anti-Fusion Device, Bacon Saver, Berserk Scales, Berserking, Book of Moon, Book of Taiyou, Damp debuff, Dragon Mastery, Dragon Mirror, Ice Hand, Mako's Blessing, Silver Wing, Vampire Kingdom, White Horn Dragon
- Updated power art for the following powers: Reinforce Truth, Sphere Kuriboh, Swords of Burning Light, Swords of Concealing Light, Swords of Revealing Light
- Updated endgame Duelist tower image


Metrics
----------
- Fixed a backend bug that was preventing tier scores from updating since 06/2021
- Tier scores have been updated again as of 2/21/22 and will continue to be monitored for daily updates

Update: 23 Jan, 2021 @ 10:02am

Bug Fixes
-----------
Fixed Tier Score labels not appearing correctly on monitors that are not 1920x1080

Fixed card reward sizes not resetting properly after a run (Busted Crown and other similar effects were persisting through a run ending)

Fixed a game breaking bug that could occur on the first time starting the mod in some cases

Monokeros: was requiring tributes to play when it shouldn't

QoL
------
Added a link to both the metrics site and the latest change notes to the in-game mod description, which also shows up in the launcher

Removed razintent.jar from project dependencies. Only effects programmers.


Art/FX
--------
Added new art for the following relics (thanks to ascriptmaster):
Aqua Token
Burning Statue
Electric Burst
Engineering Token
Fusion Token
Machine Orb
Millennium Necklace
Mutator Token
Nameless
Spellcaster Orb
Spellcaster Stone
Spellcaster Token
Spellheart
Tokenfest Pendant
Trap Vortex


Improved coloring for the following cards (thanks again to ascriptmaster!):
Anubis Token
Goyo Chaser
Goyo Defender
Goyo Emperor
Goyo King
Hayate
Kuriboh Token

Update: 27 Dec, 2020 @ 2:19pm

Content Updates
-------------------
Tier Scores - added in game labels that appear in card reward screens under each card showing the calculated tier score. These scores are calculated similarly to how the original Spirelogs site calculated tier scores. See the duelist mod discord for a full write up of how tier scoring works under the hood if you are curious. Basically, scores range from 0-200 with 200 being the best and 0 being the worst. Scores are shown based on your current act and card pool (to some extent), so you may see different scores for different cards depending on your starting deck and current act.


Balance Updates
-----------------
Gold Sarcophagus: Reduced cost from 2(1) -> 0(0). Upgrade now increases magic number by +5.

Sabersaurus: Increased damage from 19(23) -> 22(26)

Cyber Eltanin: Decreased cost from 2 -> 1

Megafleet Dragon: Rarity reduced from Uncommon -> Common

Cyber Dinosaur: Reduced tribute cost from 2 -> 1

Super Strident Blaze: Increased block from 15(20) -> 18(24)

Pyrorex: Decreased tribute cost from 3 -> 2

Pyrorex+: Increased Burning from 13 -> 14

Dark Driceratops: Decreased cost from 2 -> 1, increased rarity from Common -> Uncommon

Van'Dalygyon: Decreased tribute cost from 3(2) -> 2(1)

Hydrogeddon: Decreased cost from 2 -> 1, decreased damage from 8(12) -> 7(10)

Water Dragon+: No longer gains block on upgrade

Metal Dragon: Damage increased from 10(10) -> 11(13)

Lancephorhynchus: Decreased tribute cost from 3 -> 2


Bug Fixes
-----------
General: many cards that expect you to pick a specific amount of cards in a selection screen were affected by a bug that could occur when the number of cards you actually were expected to pick became 0 for some reason - the game would softlock and not allow you to continue. This has been fixed in a lot of places with a simple fix to the action that resummons cards from these screens for various Duelist cards, so you should see a good amount of cards improved by this fix.
Concrete example: Gemini Elf when played with -1 Electricity in v3.481.15 would softlock the game, as you could not choose any orb cards. In v3.481.16, the card just skips the selection screen completely and the game continues normally.

Update: 4 Dec, 2020 @ 6:41pm

Balance Updates
-----------------
Added 1 completely new debuff to most random debuff logic (Monster Restrictions Debuff)


Bug Fixes
-----------
Toon Kingdom: now properly allows you to play Toon cards again

Backend fixes to improve some metrics processing stuff