Slay the Spire

Slay the Spire

The Duelist
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Update: 1 Dec, 2020 @ 3:34pm

Content Updates
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Added 1 new Relic - Point Pass


Balance Updates
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Winged Dragon of Ra: now exhausts


Bug Fixes
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Fixed missing method references that caused the game to crash on startup due to the latest base game update

Aknamkanon's Tomb event: fixed a bug with Dig option granting too many relic rewards

Nameless Tomb event: fixed a bug where the 'War' reward would sometimes allow you to put points into it, but then the reward was not claimable

Cryomancer: did not have an upgrade, now upgrades +1 to Overflow (magic number)

Poisonous Mayakashi: was playable without at least 1 tribute, inconsistent with other 'Tribute X' cards. Now requires 1+ tributes

Vampire Kingdom: was creating random Zombies instead of Vampires

Lightning Darts: fixed issues with enemies dying mid-attack, and changed the logic for when you attack a single enemy to behave normally

Fire Darts: fixed issues with enemies dying mid-attack, and changed the logic for when you attack a single enemy to behave normally

Lightning Darts: fixed an issue with this card not appearing normally in the card library, and not being registered with the dev console

Fusion Token [relic]: was not registered properly under a unique ID so was not being properly loaded into the game


QoL
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Luminous Moss: Updated card text to properly indicate that it is Arcane

Dark Magician: removed the word 'powerful' from the upgraded card text, because it didn't really mean anything


Metrics
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Improved processing of various Duelist event data, especially the Nameless Tomb event


Art/FX
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Added new art for the following relics (thanks to ascriptmaster):
Aknamkanon's Essence
Bug Token
Coral Token
Dragon Statue
Electric Key
Fluxrod
Loaded Dice
Machine Token
Millennium Coin
Monsterbox
Orb of Slifer
Spell Bowl
Splashbox
Vampiric Pendant
Zone Token

Update: 13 Aug, 2020 @ 10:26pm

Content Updates
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Added 1 new Event: Visit From Anubis

Googly Eyes updated for ALL cards

Shadow Orbs: Added new custom on-channel SFX


Balance Updates
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Reduced the severity of several challenge level modifiers, namely the enemy debuff modifiers are way tuned down

Megafleet Dragon: now costs 2 instead of 3

Rainbow Kuriboh: can no longer roll Megatyped as a random type


Bug Fixes
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Made a key change to the way your starting deck is loaded after saving/quitting, hopefully addressing most of the weird deck-changing bugs that occur occassionally.
This change also seems to have fixed issues regarding the puzzle summoning the correct tokens in various Challenge Lvl. 1 situations.

Challenge Level 8: Fixed non-boss chests removing your potion SLOTS instead of your potions. Whoops!

Cybernetic Fusion now properly only Resummons 1 card maximum, even with Electricity

Hinotama: no longer crashses the game if Bad Things happen and the random amount of hits ends up being something like "(6-2 times)"


QoL
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Reduced verbosity of Megatyped keyword tooltip text

Reduced the volume of several of the louder orbs

Update: 1 Aug, 2020 @ 9:33pm

QoL
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Fixed Possessed keyword tooltip typo


Metrics
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Improved handling of situations where the metrics server is completely down

Backend improvements to play nicely with metrics site updates

Update: 19 Jul, 2020 @ 11:45am

Balance Updates
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Double Coston is now Exempt


Bug Fixes
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Implemented a background scoring system that should resolve most of the progression issues many players have been experiencing

Golden Sparks now properly only gives gold upon kills

Fixed game crash that occured with Brilliant Spark and an empty deck

Circle of Fire Kings now channels the proper amount of orbs

Mad Lobster's Overflow effect now triggers properly

Blizzard Thunderbird now has an upgraded version

Fixed Hinotama crashing the game when attempting to damage dead or escaped enemies

Fixed Water Dragon card text to match the actual card effect (may be changed to actually do what it said before at some point)

Book of Life: selecting the option 'The Resummoned card(s) can be any Card.' has been fixed to properly increase the cost of the custom card


QoL
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Toons no longer appear in the Metronome resummon pool if you have Toons turned off in the config menu

Updated codebase to use latest beta build of the base game (07-08-2020)

Update: 24 May, 2020 @ 1:41pm

Balance Updates
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To unlock new Challenge Mode levels, you no longer need to defeat the Heart, but only Act 3

You still need to defeat the Heart on A20 at least once to unlock Challenge Mode in the first place

Slight balancing changes to Merchant's Pendant and Merchant's Necklace relics


Bug Fixes
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Fixed unavailable decks being accidentally available when Unlock All Decks was turned on

Fixed Upgraded Booster potion taking forever to work sometimes, causing issues, etc.


QoL
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Merchant's Pendant and Merchant's Necklace logic improved slightly

Winged Kuriboh Lvl. 10 text has been formatted a bit more nicely

Removed some old debug logging


Metrics
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Run data that is uploaded to the metrics server now includes system country and language

This can be disabled with a new togglebox, found in the config menu

Update: 22 May, 2020 @ 1:03pm

Fixed Metahold Moving Blockade card game crash (typo in power string)

Update: 21 May, 2020 @ 2:08pm

Made some backend improvements to metrics logging

Fixed a small crash that could occur sometimes when switching profiles while having The Animator loaded alongside DuelistMod

Update: 30 Apr, 2020 @ 5:59pm

Bug Fixes
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Fixed 'Unlock All Decks' option not always working properly when score bugs are happening (-999 score)

Update: 30 Apr, 2020 @ 12:54pm

Content Updates
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Implemented completely custom backend metrics processing

Now collecting data about run challenge levels

View metrics data live for The Duelist at: https://sts-metrics-site.herokuapp.com/


Bug Fixes
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Mayakashi Metronome and Gem Knight Metronome now include Exempt cards in their resummon pools

Ancient Dragon now summons properly

Necro Fusion no longer causes the game to crash

Dragon Piper+ text has been fixed

Attempted to fix Increment Deck puzzle effect not triggering properly on Challenge Mode on Acts 2+

Fixed Dewloren not summoning properly, fixed card text not indicating tribute cost

Goblin King now channels the proper amount of Dark orbs

Attempted to address Book of Life getting too chaotic when used with Electricity

Vision Fusion should not crash the game anymore (hopefully)

Update: 23 Jan, 2020 @ 9:02am

Content Updates
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Added 1 new Buff - Gravedigger (increases your Entomb effects similar to Dexterity or Electricity, can be generated randomly)


Balance Updates
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When you Entomb a card, it is now replaced in your deck with a new token - Zombie Corpse (0 energy - Zombie/Skill/Gain 1 Soul/Roulette: Draw 1 card)

Revive cost reduced to 3

All Giants are now Exempt

Call of Haunted magic num decreased to 2(3)

Pyramid Turtle is now Uncommon

Modified Haunted debuff logic slightly - Mortality will no longer appear from the "Gain 1/2 random debuff(s)" rolls, the 'Restrict Resummons' roll will now pull from a list of all resummoning related debuffs (instead of always giving Mortality, although Mortality is included in the list here)

Added several buffs to the random buff pool - Arcana, Tricks, Imperial Order, Obelisk, Strength Up, Future Fusion, Dragon Treasure, Turret Warrior, Ghostrick Mansion, Mako's Blessing, Overpowering Eye, Vines, Leaves, Seafaring, Vampire Retainer, Magicka, White Howling

Added several debuffs to the random debuff pool - Arcana loss, Blood loss, Fishscales loss, Blood Down debuff, Burning, Frozen, No Soul Gain debuff, Tricks loss

Removed Poison from random player debuffs pool

Some random buffs/debuffs are now filtered out of the respective random pools by your selected deck (i.e. Turret Warrior won't appear as a random buff unless using the Machine deck)

Shiranui Samuraisaga is now Rare, Block reduced to 11, Dex gain reduced to 2(3)

P.M. Captor damage reduced to 22, upgrade changed to damage +3, now requires at least 1 card in your Entombed list to play, and now Exhausts

Ghostrick Mansion now costs 2, upgrades to Innate, is now Uncommon

Challenge Mode 5: completely changed this level's effect - was "Start each run with 0 Gold", now is "Start each combat with a random debuff"

Challenge Mode 17: changed the way this effect works - previously this challenge level would disable non-Rest/Smith options from Rest Sites, now this level will randomly disable one of those two options at each Rest Site

Vampire Grace no longer is Exempt


Bug Fixes
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Fixed resummons going in the wrong order, resummoned cards are now added to the end of the card queue instead of the front

Fixed Cemetary Bomb resummoning all types of cards instead of only monsters, and Exhausting when it should not

Fixed Gigaplant resummoning all types of cards instead of only monsters

Fixed logic bugs in determining the last card resummoned

Fixed Haunted not removing itself when it has 0 stacks

Fixed a MegaConfusion crash

Fixed Challenge Mode 13 not actually reducing Booster Pack size


QoL
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Vampire Grace now glows gold when the damage effect is active

Added an extra in combat icon that enables you to view your Entombed cards during combat (eventually will move this to the Top Panel)

Added QTE Event actions to the top of the action queue, hopefully this will resolve some bugs with the numbers not appearing in their circles