Garry's Mod

Garry's Mod

gm_meme_maze_v1.7.1
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Update: 1 Jun, 2021 @ 6:28am

Meme Maze version 1.7.1 patch notes

+ Fixed Texturing issues that cause some or all textures to no longer be loaded.
+ Fixed zebra tunnel next to hexagon rooms in dark map variation so it no longer produces light.

Update: 9 Apr, 2021 @ 3:07pm

Version 1.7:

+ added teleport screenshot to spawn room, so you will know were you will teleport too.
+ fixed one wall texture
+ expanded spawn room
+ tweaked navigation mesh

Update: 9 Oct, 2020 @ 6:54am

Version 1.16.1

Minor Fix:

+ Fixed issue in gm_meme_maze_classic that prevented the spawn room from loading in during compiling the map (dumb hammer setting)

Update: 23 Jul, 2020 @ 9:30am

Version 1.6 patch notes

+ fixed node graph so NPC's can navigate on ramps

Please note that tube tunnels do have navigation but NPC's cannot enter them otherwise they'll get stuck. Nextbot's however can because they use stuck prevention algorithms.

Update: 5 Jul, 2020 @ 3:04pm

gm_meme_maze v1.5 patch notes:

+ Fixed serious issue in which the maps would not launch when selected in the map menu

gm_meme_maze_v1.4 is now gm_meme_maze_classic_v1_5.bsp
dark theme map is now gm_meme_maze_dark_v1_5.bsp

Update: 2 Jul, 2020 @ 12:14pm

gm_meme_maze_v1.4 patch notes
Sorry for the wait had a hard drive failure and had to recover from version 1.1
Combined updates v1.3 (bug fixes) and v1.4 (new map variation)

New Features

~ gm_meme_maze_v1 has been named to gm_meme_maze_classic_v1.4
+ new variation of map called gm_meme_maze_dark_v1.4 (it's dark and creepy)
+ redesign ai node mesh (previous version sometimes will not generate the ai mesh)
+ added new textures to parts of the map

Bug Fixes

+ hopefully fixed ai node mesh problems
+ fix broken reflections on props
+ fixed lighting errors

Update: 6 Apr, 2020 @ 10:37am

Version 1.2
Features:

+ Added a node graph so NPC's can roam the map
+ Change addon title to the current version
~ Note that some NPC's will stand in place until they join players team or spot enemies.

Planned Feature (Not yet implemented)
> Various Lighting Fixes
> Adding Hint Nodes so NPC's can enter certain area that require jumping/crouching(possibly not needed)
> Map Texture changes for areas with bugged reflections

Update: 26 Mar, 2020 @ 11:13am

Version: 1.1

+ Hopefully fixed issues with the engine crashing for some people, Apparently the game had an update that effected maps with large number of brush face (mostly adding more to the maximum faces) which for old maps compile before this update will now sometimes crash.

+Added Temporary AI nodes (please note that AI that use AI nodes still might not work) this feature will be added in version 1.2

List of some know bug that I'm trying to fix

~ weird lighting bugs in some areas
~ next bot memes sometimes vanishing off of the map

Update: 29 Apr, 2019 @ 1:31pm

The actual update V1.0. Accidentally updated it back to the BETA version

Update: 29 Apr, 2019 @ 12:24pm

Update V1.0

-Changes

+Gave the map a fresh coat of paint (Except for spawn).
+Add new dark maze to the map.
+Change some spawn locations.
+Expanded glass maze and changed layout.
+Updated nav mesh to accommodate new dark maze and expanded glass maze.
+Moved map to sandbox tab. It is now called gm_meme_maze_v1 .

-Fixes

-Remove func_monitor's and point_camera's, do to limitations with the source engine.
-Fix grammatical error to suppress the grammar police.


-Information

This map is designed for Garry's Mod. I do not intend to map this map usable in other source engine titles, because this designed for nextbot memes.
This map uses a nav mesh not AI nodes ( this will be added in another update).
Do to time constraints the map is textured with textures in Gmod, If I have more time, I will make custom textures for the map.