Arma 3
Marina Infiltration
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Update: 13 Mar, 2015 @ 11:44pm

- Changed task description.

Update: 13 Mar, 2015 @ 10:51pm

- Added new autosave.

Update: 13 Mar, 2015 @ 10:21pm

- Added loudspeakers throughout the city.

Update: 13 Mar, 2015 @ 5:29am

- Removed missiles from AH-9 inventory.

Update: 13 Mar, 2015 @ 4:24am

- Fixed typo.

Update: 13 Mar, 2015 @ 3:37am

- Brand new tasks that work!
- New mission briefing
- Redone mission markers
- Added ORBAT groups
- QRF now activates when you are detected, making stealth paramount
- Replaced Strider with AH-9 that flys overhead
- Made target look more like government official
- Shortened helicopter intro
- Tweaked mission radio dialogue
- Removed/added some different music
- Added fail mission state for team killing friendly AI
- Fixed NV issue

Update: 2 Mar, 2014 @ 9:11pm

- Resolved issue with night vision goggles on enemy units.
- Added chemlights to Forward Operating Base.

Update: 15 Sep, 2013 @ 10:42pm

- Removed collision lights from helicopter.
- Small cosmetic changes to mission start area.

Update: 15 Sep, 2013 @ 10:31pm

- Mines are now underwater and don't float on the surface.
- Changed helicopter flyin height.

Update: 26 Aug, 2013 @ 3:34am

- Changed story background significantly. The town's patrols are now AAF instead of NATO. Your target is now a government official, not a military officer.
- The target now spawns in a random location to increase replayability.
- Added establishing shot.
- Added lights in some houses.
- Added new friendly CSAT characters.
- Added some radio dialogue.
- Revamped mission markers.