Arma 3
cring0's WIP nightly builds
Showing 1-10 of 12 entries
< 1  2 >
Update: 13 Jun, 2021 @ 10:45am

Pelosi Peninsula:
- Changed terrain cell size from 3m to 4m, extending overall map size from 12km to 16km.
- Heavily modified northern portion of terrain.
- Added and changed some existing roads(a lot still have wrong road type).
- Removed "Fort Bushlurker" from hilltop and will be working on a military base in the north-west.
- Added roughly 420 new buildings, including some from Contact and Global Mobilization.
- Changing railroad tracks, leaving some of the existing to act as trolly tracks, will be adding regular tracks for industrial.
- A bunch of other things I'm probably forgetting about.

Update: 30 Nov, 2019 @ 1:26am

APPLEGATE:
- Readjusted most of terrain in north eastern corner. Will be adding farms on the tops of the hills and more forests in between the hills. Will be adding a large airport in the north to expand on the original one. Forgot to adjust for train tracks. The river running east to west will be smaller and marshy.

Update: 26 Nov, 2019 @ 11:53pm

APPLEGATE:
- More buildings, walls, etc.
- Filled large areas with vegetation.
- Extended rails a bit further.

Update: 19 Nov, 2019 @ 4:19pm

- More work to Opterberg, added concrete and dirt to areas.
- Spent 8 damned hours in L3DT trying to get a good mask/sat generation.
- Updated normal.
- Painted roads on sat but they're currently just crap looking.

Update: 9 Nov, 2019 @ 4:13pm

- More buildings, industrial, and added some rails.

Update: 5 Nov, 2019 @ 3:28am

- Readjusted clutter variables(thanks to bludclot for help).
- Added a road and some buildings.

Update: 1 Nov, 2019 @ 1:15am

- Added a new terrain I've been working on: Applegate(yes, that one, but I've changed it quite a bit).

Update: 20 Aug, 2019 @ 8:43am

Cape Nevid:
- Retextured a bunch of roads.
- Retextured some ground textures and rebuilt my satellite and ground texture maps(never finished).
- Widened parts of the roads through a couple towns.
- Removed the tunnel and lowered most of the northern side of the original island(turning it into a strip mine).

Update: 7 Apr, 2019 @ 3:23pm

- Added Snake River Valley, a 12x12km terrain I've spent a couple months on in late 2018.
- Fixed rvmat and definitions for some decals.
- Cleaned up RequiredAddons in configs, changed required mods.

Update: 3 Apr, 2019 @ 6:48pm

- Added Cape Nevid, which is an updated and expanded version of Nevid.