Arma 3
[SP] DayZero Malden
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Update: 5 May, 2020 @ 4:04pm

V1.5
[CHANGED] Zombies and bandits are now hostile to each other
[CHANGED] Zombies now deal more damage to players and take more shots to be killed
[CHANGED] Story is now easier to complete due to additional hints and numbered intel
[FIXED] A script line that ensures AI spawn continuously and performance friendly
[FIXED] Glitch in final mission
[FIXED] Helicopters should now spawn
[FIXED] Some minor issues
[FIXED] AI sometimes spawned with wrong ammo type
[REMOVED] Post-process filter (now optional)
[REMOVED] All fast zombies
[REMOVED] DLC dependencies

Update: 30 Sep, 2019 @ 5:08pm

Finally another update...I wish I had taken my time to do this earlier.

V1.4
[ADDED] Items from Contact Expansion (DLC not required)
[FIXED] Full HMMWV no longer spawns at trader city Dorres on mission start
[FIXED] Some story intel had the wrong file path attached
[FIXED] Other minor issues

Update: 2 Jun, 2019 @ 4:35pm

V1.3

[ADDED] New and upgraded military facilities
[ADDED] New and upgraded IDAP facilities
[ADDED] Cash reward for bandit kills
[ADDED] Vehicle service stations (to refuel, rearm and repair)
[ADDED] OH-6M Little Bird (replacement for MD-500)
[ADDED] UH-1H Armed (replacement for UH-1H UN)
[ADDED] New/updated/improved story elements
[ADDED] More special locations
[ADDED] Many new map markers
[CHANGED] Vehicle fuel capacity to match their real-life counterparts more closely
[CHANGED] Made a few small changes to the story
[CHANGED] Vehicle spawn locations (to prevent explosion on spawn and multiple spawns per site)
[CHANGED] Doubled the amount of loot that can spawn at a heli crash site
[CHANGED] New holster script (now works with keybinding only)
[CHANGED] Improved garbage cleanup to increase performance (experimental)
[FIXED] The earplugs script should now be persistent across saves (@Alijah)
[FIXED] MP7A2 entries had the wrong classname (@CnRNaggarock)
[FIXED] Open Ural had only 4 storage instead of 24 (@CnRNaggarock)
[FIXED] Sling loading should now work
[FIXED] Card readers should now spawn in the correct position
[FIXED] Lots of smaller bugs and unintended game events

Update: 28 Apr, 2019 @ 7:14am

V1.2

[ADDED] New weapons and ammunition (M3A1, MP7A2, M107, T5000, M27IAR, M40A3 WD)
[ADDED] Helicopters (UH-1H Huey, Mi-8, MD-500)
[ADDED] More sound effects
[ADDED] More vehicle spawn locations
[ADDED] Earplugs script
[CHANGED] Increased the number of roaming bandits
[CHANGED] Adjusted pricing for all traders
[CHANGED] Destroyed vehicles are now deleted with an explosion effect
[CHANGED] Decreased detection distance for zombies
[CHANGED] Improved story intel
[CHANGED] All weapons found in the game can now be sold, but some cannot be purchased
[CHANGED] More items can now be traded
[CHANGED] Nights are now even shorter and days are longer
[CHANGED] Lowered meat yield of animals
[CHANGED] Player loadout on spawn
[CHANGED] Improved sleeping script
[CHANGED] All bandit AI are now on independent side
[CHANGED] Spawn trigger function
[FIXED] Canteens can now be (re-)filled at any water source
[FIXED] Fuel cans can now be (re-)filled at any fuel source
[REMOVED] Tavor Assault Rifle and its ammunition
[REMOVED] Milk

KNOWN ISSUES:
- Helicopter crash & supply drop script cannot spawn crates anymore (reason unknown)
- Loot spawn can be delayed (due to slow script)
- Some players experience frequent crashes and performance issues (reason unknown)

Update: 30 Mar, 2019 @ 4:39pm

V1.1

[ADDED] More ingame mission information
[CHANGED] Player can move small vehicles now
[CHANGED] Small boats can be loaded into land vehicles now
[CHANGED] Bandits have better aim now
[CHANGED] Improved the startegic map
[CHANGED] Increased spawn chance for medical loot
[CHANGED] Increased time between supply drops/heli crashes
[CHANGED] Boats will spawn with more fuel now
[CHANGED] Decreased the amount of weapons that spawn in military & industrial areas
[CHANGED] Loadscreen image
[FIXED] Spawned vehicles should not crash into objects and explode anymore
[FIXED] Issues with logistics system
[FIXED] Limited addAction distance for traders
[FIXED] A few badly placed objects
[FIXED] Zombies spanwing with bandit equipment
[FIXED] False values in AI respawn script

Update: 24 Mar, 2019 @ 2:56pm

Update: 24 Mar, 2019 @ 2:11pm

COMPARED TO PREVIOUS DAYZERO VERSIONS, THE FOLLOWING MAJOR CHANGES WERE MADE:

[ADDED] Story elements (no tasks, no effect on sandbox gameplay)
[ADDED] Faster zombies (low spawn chance, medium speed)
[ADDED] Text messages for certain game events and important warnings
[ADDED] Simple reward system (for story progress and other events)
[ADDED] Check cards (allow access to certain buildings/locations)
[ADDED] Many points of interest, military and civilian facilities
[ADDED] New storage depot with new building parts for your base
[ADDED] Unique soundtrack to each spawn location
[CHANGED] Zombies sometimes drop items when killed
[CHANGED] Overhauled the weather system (more weather conditions to create a better ambience)
[CHANGED] Time multiplier (x5 during the day, x15 during the night)
[CHANGED] Trader offers and prices have been rewritten
[CHANGED] Loot tables have been rewritten
[CHANGED] Vehicle spawn tables have been rewritten
[CHANGED] There are now trader cities instead of specialized traders
[CHANGED] Zombies are now more player-focused and deal more damage to their victims
[CHANGED] Type of loot boxes (No more shining boxes)
[CHANGED] All roaming bandits/zombies are now friendly to each other (caused problems)
[CHANGED] Lowered AI skill (no instant headshots anymore)
[CHANGED] Player will now become thirsty and hungry more quickly
[CHANGED] Player spawn system (dropoff and loadout selection)
[CHANGED] Overhauled the building system
[CHANGED] Overhauled sleeping/camp mechanism
[CHANGED] Vehicles are more common and are found in more urban areas
[CHANGED] Helicopter crash scripts (new helicopter UH-1H and different loot is spawned)
[CHANGED] Storage crates can not be packed up anymore once deployed (prevents item loss)
[CHANGED] Animals now drop more meat when gutted (requires space in inventory!)
[CHANGED] Vehicles can now be refueled at any trader city
[FIXED] Green RHS ammo boxes cannot be moved anymore (unsafe storage due to deletion)
[FIXED] Major issues with logistics system
[FIXED] Excessive vehicle fuel consumption
[REMOVED] Player temperature system (not needed in Malden version due to warmer climate)
[REMOVED] Air vehicles (due to story interference)
[REMOVED] Obsolete files
[REMOVED] Empty fuel cans and the map item are no longer in the loot table