Arma 3
Ambush (SP + CO-OP)
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Update: 23 Apr, 2017 @ 6:13am

Hello all, I wanted to give the players an easier way of completing the first task; so I added extra explosives in the covered transport vehicles and alternative optics for the players in a container at mission start.

-Added explosive charges to cargo containers on some of the transport vehicles
-Added item box at mission start containing alternative optics and supressors
-Fixed a typo in mission briefing
-Adjusted TOD slightly
-Minor adjustments to how in cargo troops and drivers react to being ambushed

Update: 26 Jan, 2015 @ 7:26pm

Update: 26 Jan, 2015 @ 7:24pm

Update: 26 Jan, 2015 @ 7:22pm

Update: 24 Nov, 2014 @ 6:45pm

Update: 22 Nov, 2014 @ 1:23pm

Overhauled the entire mission, lots of changes. -Player team is now on NATO faction - Added an extra playable team member (marksman) - Transport vehicles are no longer made out of paper - lots of optimizations to tasks and waypoints - CSAT now have a greater response to the ambush - Players can now use the abandoned MRAPS-

Update: 3 Sep, 2013 @ 9:03am

- Reup for latest dev build

Update: 24 Aug, 2013 @ 6:11am

- Removed weather trigger as it is no longer needed

Update: 21 Aug, 2013 @ 4:17pm

- Briefing should now appear before mission starts on single player

Update: 21 Aug, 2013 @ 10:40am

- New "optional" objective
- Destroyed convoy vehicles that where carrying ammo/weapons will produce secondary explosions