Arma 3
Nimitz Experimental Build
Showing 11-20 of 71 entries
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Update: 13 Oct, 2023 @ 12:12am

2023-10-13 scripts
- Add fake acceleration to launch sequence
- Make launch parameter customizable via ttt_nimitz_launchVMS stored in the plane

Update: 12 Oct, 2023 @ 5:56am

Update: 12 Oct, 2023 @ 5:51am

2023-10-12 scripts
- Use keyframe animations for launch script
2023-10-11 model
- Fix locker geo lod
- Add Peral Airfield Logistics deck tractor to composition fully dressed
- Add lockers to composition fully dressed
- Fix AA1 and AA4 placement, was too low and spawned in the floor
- Add elevator Foul check for flight ops

Update: 9 Oct, 2023 @ 6:46pm

2023-10-10 scripts
- Really delete/cleanup timeline after use
- Check deck status (Foul/Clean) before taxi attempt

Update: 8 Oct, 2023 @ 11:04pm

2023-10-09 scripts
- Delete timeline after use

Update: 6 Oct, 2023 @ 10:14am

2023-10-06 config
- Make Take-Off Flight Ops controllable from Eden
- Delay Flight Ops plane crew spawning

Update: 5 Oct, 2023 @ 4:55am

2023-10-05 scripts
- add Take-Off Flight Ops using keyframe animations, kudos Ampersand

Update: 25 Sep, 2023 @ 7:23pm

2023-09-26 scripts
- Respect height upon wire grappling in arrest
- Remove debugging info when landing on the CV

Update: 21 Sep, 2023 @ 5:38pm

2023-09-22 textures, model, scripts
- add CVN 73 aft mast
- transplant radar from 73 to 71 aft mast
- add optional compositions

Update: 12 Sep, 2023 @ 4:19am

Hotfix because of missing model parts