Arma 3
Nimitz Experimental Build
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Update: 2 Dec, 2022 @ 11:59am

2022-12-02 scripts
SQF problem in blur stop fixed
Add header files again

Update: 27 Nov, 2022 @ 6:14am

2022-11-27 scripts, model, textures
- update aft mast
- fix spawn script for different aft masts
2022-11-19 scripts
- disable radar, it explodes when updating the location ...
2022-11-17 model, textures
- add CV-71 aft mast by Erwin23p

Update: 6 Sep, 2022 @ 2:06am

- Hotfix for a problem when spawning
- new function delayedInit that initializes non time critical subsystems for Zeus MP dedicated server compatibility
- main spawn function used via call to be as fast as possible

Update: 21 Aug, 2022 @ 8:07am

Update bisign
Fix Zeus spawning on dedicated server, was CTD before for the server

Update: 13 Mar, 2022 @ 12:18pm

Fix missing ambiance/Config.h

Update: 13 Mar, 2022 @ 12:04pm

Remove excessive debug logging to RPT

Update: 16 Jan, 2022 @ 6:34pm

2022-01-16 config, scripts, models
- Add rope based refuel system
- Different debug of rope based arresting system

Update: 9 Jan, 2022 @ 8:38pm

2022-01-09 config, scripts
- Fix landing stats
2022-01-04 config, scripts
- Add rope based arresting system
- Provide compatibility with BIS_fnc_aircraftTailhook, kudos to Leopard20

Update: 28 Dec, 2021 @ 12:56am

2021-12-28 config
- Add keybind for Boat Launch ctrl-shift-b
- Use remoteExec to call spawnBoat for dedi server

Update: 14 Mar, 2021 @ 11:28am

Fix maxDistZ parsing, vertical wire distance.